Any correlation between Warlight and Chess skill?: 2014-06-02 19:42:58 |
UltraLawlz
Level 55
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@ Tbest I am sure any 2000+ rated player on the ladders could have a 50% win ratio in chess too lololol. 50% is an average win rate, not a good win rate. If your definition of good is the absolute statistical average I don't think your opinion amounts to much.
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Any correlation between Warlight and Chess skill?: 2014-06-05 04:43:34 |
Joetheguy
Level 33
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I am moderately okay at Warlight. On chess I get 400 ELO.
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Any correlation between Warlight and Chess skill?: 2014-06-05 08:54:38 |
GreenTea
Level 60
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I can compare warlight with blitz chess (5 minutes on game). There are no time to calculated all variants of game and many of moves are performed by intuition and general understanding of possition.
P.S. My blitz chess rating in best times was around 1950-2000 elo.
Edited 6/5/2014 08:55:16
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Any correlation between Warlight and Chess skill?: 2014-06-05 09:31:55 |
szeweningen
Level 60
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Actually I was thinking more about a comparison to classical time controls, an average good team game in rt last about an hour to 2 hours with 5 minutes per move, which is similar to classical time controls, certainly slower than any rapid game I played.
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Any correlation between Warlight and Chess skill?: 2014-06-05 10:41:52 |
GreenTea
Level 60
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Chess: Information available for player: equal, all players view same board. Move orders of player: one after another Game units: 7 differnt pieces, 1 king, 1 queen, 2 rooks, 2 knights, 2 bishops, 8 pawns which could transform in other pieces except king. Advantage consists of: material advantage + possitional advantage Possible moves per turn: 6-40 depending on possition and figures Possible maps: 1 Ability to change game in one move: yes, one good move could change game (fork, check which leads to checkmate in few turns etc) Time to make move, when I know how I want to move: short (moving of one piece)
Warlight: Information available for player: usually not equal because of fog of war. Move orders of player: simultaneous Game units: 1 army, max count of armies is usually not restricted Advantage consists of: income adantage + armies advantage + possitional advantage Possible moves per turn: all possible distributions of income * all possible moves for every distribution * all possible move orders for selected moves = fu$#ing many xD Possible maps: infinite count Ability to change game in one move: yes, one good move could change game (breaking of enemy bonus, good predicton of enemy attack for defence) Time to make move, when I know how I want to move: long (place armies + move from N regions)
When chess player will start play warlight he/she will see next main differences, which require different way of thinking about game: - enemy is usually invisible in fog of war -> need to guess where it can be - game has 2 task: expanding and battle with enemy, and need all time find good balance between them. - possible moves in every turn is very high compared to chess (but there are criterias which can be used to filter obviously bad moves). - success in battle depends much from prediction of enemy moves in current turn -> strong mindgames.
So to summarize: warlight requires more fuzzy logic, prediction of enemy moves; chess requires more calculation of move combinations and understanding of possition.
Edited 6/5/2014 10:43:20
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Any correlation between Warlight and Chess skill?: 2014-06-05 15:31:19 |
UltraLawlz
Level 55
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Thanks Green Tea that was a very well put analysis of the main differences.
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