<< Back to Warzone Idle Forum   Search

Posts 181 - 200 of 227   <<Prev   1  2  3  ...  6  ...  9  10  11  12  Next >>   
What statistics would you like to see?: 2021-06-13 16:52:41


JK_3 
Level 63
Report
yeah, the fog buster for recipes doesnt even show what recipe it is, it only shows the location....
What statistics would you like to see?: 2021-06-16 01:04:47

Phoenix
Level 25
Report
Given the discussion we just had over there (pointing to the reveal of the Phase 4 advancements: https://www.warzone.com/Forum/557734-phase-4-advancements-unlock-costs ) I would like to know, what I spend my money on. Just like the Statistic for my money income (territories, bonuses, ore/alloy/item sell, caches) but for spending (army camp/mine/hospital upgrade, mercs, markets, diggings). That way I could better see, whether certain advancements get me as much benefit as I estimate.
What statistics would you like to see?: 2021-06-18 17:00:33


krinid 
Level 63
Report
@Phoenix
Do you mean suggestions in phase 3 in order to unlock phase 4?

If so, I recommend:
  • Increased Money from Bonuses
  • Increased Item Sell Values

Those two alone are enough to unlock phase 4.

I don't recommend:
  • Start with Tech - b/c it unlocks the easiest to achieve Techs (the ones you need the least help to unlock yourself) up to a max of the first 10, once you've Ascended and have the achievement for unlocking all Techs on all maps, you tend to not get all the Techs b/c it takes more effort and resources than most of them are actually worth for that level
  • Tech Discount - same reason as above, don't need Techs, so making them cheaper is not an effective strategy
  • Can Skip Levels - you're going to have to finish them anyhow in order to ascend (or ascend a 2nd/3rd time), so may as well just plow through them, not much value in spending AP in order to change the order you finish the levels
  • Silver/gold production - All the ore production items are too specific; if it were increased ore in general, could be worth it but not specific to 1 ore type
  • Merc/market visibilty - not terrible but there are better things to spend AP on; also similar to the ore production items, likely would be better to just have a fog buster AP adv
  • Auto-upgrade mines - Yikes, terrible and scary - which mine gets upgraded? Wouldn't this just end up getting you SCADLOADS and SCADLOADS of copper, tin, iron & zinc (the cheap ones to upgrade) but not so much aluminum, titanium, thorium, neodymium, etc -- more importantly, you only need to upgrade a key 1 or 2 types depending on what you're aiming for, and this would just waste money getting your ore you likely don't need


Edited 6/18/2021 17:00:51
What statistics would you like to see?: 2021-06-18 17:42:55


Master Jz 
Level 62
Report
Upvote for Phoenix's suggestion. For phase 3 it's kind of moot (no discount advancements related to money), but nice to know for earlier phases and artifacts. I'd also like to know how much I spend buying stuff from the market.

An upgrade or two to Can Skip Levels is a nice addition if you plan to prioritize Simultaneous Levels in Phase 4.

Edited 6/18/2021 17:52:02
What statistics would you like to see?: 2021-06-18 17:49:12

Phoenix
Level 25
Report
krinid, thanks for the advise, that's pretty much what I'm going for (although even Tech Discount has SOME potential for me, because some of the techs will be beneficial even on a second or third run and cheaper techs also mean that you are able to unlock them sooner), but in this thread I was just asking for a summary of my money expenses. I maxed out (almost) all Discount advancement I have available so far, but at this point, I'm just guessing the ballpark of money that I for example spent on mine upgrades. If I had a statistic for that (just like for the sources of my money) I'd be able to see where I spend how much of my money and whether the advancement really paid off.

Some (theoretical) numbers: If I usually spent 50% of my money on mines and with the advancement this went down to 40%, then I know how much money I now can spend on other things (markets/mercs/etc).
What statistics would you like to see?: 2021-06-24 14:39:21


krinid 
Level 63
Report
yeah, the fog buster for recipes doesnt even show what recipe it is, it only shows the location....

Just saw this comment. WOW... this reeeeeeaaaaaaaally dilutes the value of that AP Adv. Knowing what the Recipe is is vital. I'd hate to make a significant diversion to capture a recipe that you thought was rivets or bolts or boiling flasks, but was just barbed wire.

Recipe Visibility
Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3.

I suppose this is another case of WZI descriptions not lying, still being technically accurate but not outright highlighting the limitations while kind of leading us to believe we're getting a different value from it (see the Drafts thread, I won't recap it here). At least in this case, you'll realize it as soon as you start using it that it's not what you signed up for. To me, having "visibility" implies that you can also recognize what it is. Not just that it is a recipe, but that it is a recipe for a specific thing. I would define what this AP Adv provides is "poor visibility" to the recipes.

And does this mean that the other visibility AP Adv's don't show you how mercs are in the camp, what type of ore is in the mine, the value of the hospitals/army camps, etc? If so ... yuck & no thanks.

Makes me wonder how Fog Busters would work if you maxed out all Visibility AP Adv's ... would it still count as one of the 150 in the fog bust to fully reveal it? So you make it "Visibile" and then you "Bust" the fog off it? lol ... crazy mechanics.
What statistics would you like to see?: 2021-06-26 07:25:00

Dj Storm
Level 59
Report
Regarding visibility advances: mine/camp/mercenary/hospital/market/cache/recipe:
For the mines, normal visibility (territory was fogbusted or a neighboring territory was conquered), only the name of the mine is shown. A player has to check the wiki to see which ores are mined there; the mine is always level 1, so the quantities are known or can be calculated knowing the unlocked mining techs and eventually the mining advancements/artifact. Advancement visibility should give the mine name, too (not sure if it shows it or not).
For the army camps, normal visibility doesn't give information about the starting output of the camp. Same for mercenary camps, a player doesn't know the number and price of mercenaries until he gets the territory. Same for hospitals, markets and caches. Advancement visibility works the same way.
For recipes, normal visibility gives the name of the recipe, but not the ingredients and quantities of these ingredients. Advancement visibility doesn't give even the recipe name. To be useful, it should show at least the name - the last maps have useful recipes like bolts and rivets in the same places as not-so-useful recipes like circuit, motor or solenoid. .
A discussion can be made, if advancement visibility will be made to behave the same as normal visibility, that the fog buster powerup should consider these territories visible.
An improvement to the recipe visibility advancement (a new statistic maybe?) that shows the ingredients and quantities of said recipes, without letting the player smelt/craft them, will be of a significant help in planning ahead for the tech tree.
What statistics would you like to see?: 2021-06-28 17:08:52


krinid 
Level 63
Report
I'm all for stats level 5 that would show all the available recipes on the map, including their ingredients & sell price. Just populate them into the market sell list.

Still don't know where they are on the map, we just know that they exist on this map and how to make them. But that lets us better prepare for the rest of the map. This is a good way of giving players a benefit that isn't a resource like extra money/resources/mercs/armies/etc. Knowledge has value, but requires players to then build a viable strategy around it.
What statistics would you like to see?: 2021-06-28 19:31:51


Splat 
Level 64
Report
In addition to what Krinid said, for stats level 5, the "Techs Needed" column should give live readings for the amounts of each ore/item needed for techs, accounting what ores/items are needed for techs as well as if they are also needed in recipes for other items that techs need. The total should also account for how many of each ore/item you currently have. This would give players better readings for when an ore/item is done for techs so they can change what smelters/crafters are making for other techs.

Example: If I needed 10 structs for a tech, and each one requires 500 lead bars, that would be 5000 lead bars. But if I needed 3000 lead bars themselves, that would mean I would need 8000 lead bars in total. But if I also had 2000 lead bars in my inventory, this would mean I would still need 6000 lead bars. Thus, I would see in the column that I still need 6000 lead bars.
What statistics would you like to see?: 2021-07-05 05:40:20

LarryLongNutz
Level 51
Report
Not an in-game statistic, but some value displayed next to templates (when filtering) that shows players online, in a given game mode, or something like a rating for likelihood of quick match-ups would be great.
- downvoted post by Pulsey
What statistics would you like to see?: 2021-07-07 15:51:48

Кєуsои
Level 16
Report
More Warzone birthday achievements!!
What statistics would you like to see?: 2021-07-08 18:27:50


Tac(ky)tical 
Level 63
Report
i would like to know the total number of forum posts an individual has made, that would be AWESOME


more importantly.. i need to know if pulsey has more forum posts than games played
What statistics would you like to see?: 2021-07-08 18:30:29


JK_3 
Level 63
Report
Forum and chatroom (both global and clan) stats would be great. While you're at it, make some fun stats about Raffles as well!
What statistics would you like to see?: 2021-07-12 14:26:54

sairay
Level 58
Report
Total income in the map would help figure out how well you have done so far.
What statistics would you like to see?: 2021-07-12 14:27:36


Z 
Level 64
Report
What Recipes you are looking at with Recipe Visibility would be great.
What statistics would you like to see?: 2021-07-12 15:04:23


krinid 
Level 63
Report
Total income in the map would help figure out how well you have done so far.

YES PLEASE.

Oh wait, I thought you said Total # armies on the map across all territories.

I think what you asked for (total income on the map) is available for Statistics.
What statistics would you like to see?: 2021-08-04 22:21:34


Lefty
Level 59
Report
Don't know about stats, but gotta say this, for those of us aged with poor eyesight, I'd love to see a button similar to the "can't find territory" for "can't find stash" then you could remove the random/timed pings and we could click on that to see the ping.... that would really help when the colors meld in
What statistics would you like to see?: 2021-08-04 23:41:50

Colinverp
Level 57
Report
add stat: w/l in the past 24 hours and w/l in the past day/week/month
What statistics would you like to see?: 2021-08-09 21:05:48


Glardhamion🐉
Level 60
Report
It would be nice to see games list played by player / vs players and cross-reference it with maps
Posts 181 - 200 of 227   <<Prev   1  2  3  ...  6  ...  9  10  11  12  Next >>