Enhancement Request: Map-specific objectives etc.: 2014-07-17 16:48:29 |
Wayne Wohler
Level 54
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Forgive me if these already exist or it has been asked before, but it occurs to me that survival need not be the only criteria for victory: For some maps it makes sense to have objectives that must be met ... capital or other cities or specific territories that must be held by the owner and captured by the opponent, irrespective of current strength or distribution of armies. Another thought is the idea of supply: you must have continuous lines of control from supply points (capital city, major city, port city, etc.) or armies attrit over time. That would make the game a bit more realistic but not change its basic character.
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Enhancement Request: Map-specific objectives etc.: 2014-07-17 17:19:08 |
SecretGoose
Level 49
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You can do the former with some clever manipulation of bonuses if you're the map creator.
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Enhancement Request: Map-specific objectives etc.: 2014-07-21 05:08:22 |
Wayne Wohler
Level 54
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Agreed that Local Deployment comes close to the idea of supply ... I like to play with LD, very few others seem to ...
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