WZIB - targeting: 2020-12-01 16:44:39 |
No.One
Level 65
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Targeting players based on most AP needs to be removed..with more players (20+) in a game and maps rich on attacks, it makes it hardly playable because in the beginning you are attacked by most people and locked with just 1 territory (base army camp) and can't do a shit (despite not being number 1 in army income nor number of territories) because your base army camp is just surrounded with huge "wasteland" and getting anything will just lead to another immediate attack so you end up being locked by bigger and bigger wastelands..
Based on my experience, I think it would add to WZIB strategic value, if targeting was based only on number of territories and other similar factors..being attacked as the one with most territories will put you down in ranks and someone else may be attacked..but being attacked because of having most AP won't put target on someone else and that is just not good in my opinion..
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WZIB - targeting: 2020-12-01 16:49:09 |
krinid
Level 63
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I think this is only a temporary thing tbh, and the result will be high AP & Supercamp players will have a huge advantage. And as the more players of this caliber join, newer players won't have any chance at all.
Once enough high AP players start playing, the low AP players won't be able to win.
Once enough people who buy Supercamps start playing, those without won't be able to win.
Once people with both high AP & Supercamps start playing, anyone who hasn't played a lot & also paid for a Supercamp won't be able to win.
But on principle ... I agree. The "Targeting" should be limited to actual in-game observable factors only. If you can't see someone's clan/AP level/etc in the WZIB, then it shouldn't be targetable.
@No.One - Btw, I got similarly pommeled in my last WZIB game. I'm guessing maybe it was also by AP value but not sure. I kept getting massive neutrals created in my starting territory area. On the flip side, I have no idea how pommeled the other players were getting, maybe they were getting it too, hard to say.
Edited 12/1/2020 16:58:52
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WZIB - targeting: 2020-12-01 17:07:10 |
No.One
Level 65
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I understand very well the balance thing..but AP targeting is not the right way to go..it means killing 1 person and leaving others high AP players who may have even more suitable upgrades for WZIB intact by this kind of targeting..that won't really help newer players..
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WZIB - targeting: 2020-12-02 13:35:50 |
No.One
Level 65
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Be happy I am in a game with you so you are not a target for others..and yes, I dislike you a lot..but that's just another reason to change the whole concept of targeting so one can really influence the output..
Edit: it wouldn't really be a problem, if it was just you targeting me..your approach is logical..the problem is that in almost every game there are several players who are targeting highest AP player throughout the whole game which makes it unplayable and one can't influence it..I am having a break from WZIB until this is fixed (if there's some until)..
Edited 12/2/2020 13:42:05
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WZIB - targeting: 2020-12-13 07:52:01 |
No.One
Level 65
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@Z
In my opinion, the real problem with WZIB now is the system of attacks and wastelands they are leaving. I haven't figured out exact formula for the size of wasteland but I think army income will play its role in it and that is bad. So upgrading army camps will not only lead to you being target of attacks (which wouldn't be such a problem if a wasteland size would be fixed or generally more balanced) but wastelands will be ridiculously large. At this point if you want to get 1st place in WZIB someday you probably need to pay coins and change your upgrades and persuade Fizzer that WZIB system is at this point really really bad and I say it as someone who is winning every second game.
Considering autoupgrades, many of them are useful in WZIB (including autoconquer, autosell, autosmelt,...) but sadly it doesnt work for army camps due to the system of attacks and wastelands they leave.
If I am making a run towards a victory and get unlucky being hit in endgame by random attack for example, I may have wastelands of almost 300 million (at army camps) and that is the end as you get hit multiple times after that as one with most territories. Comparing it to 200 thousand wasteland in early game with base army income....
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WZIB - targeting: 2020-12-13 11:33:41 |
(deleted)
Level 60
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Maybe a sorting algorithm would be good: When more and more players will have the chance to play battles they have to be devided into deciles, sorted by their #AP. So everybody who struggles with certain problems is fighting with people who have similar problems and manual interaction would be more important. It would also give fresh battle joiners the possibility to win and not lose motivation. Targeting could then also be more random.
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WZIB - targeting: 2020-12-14 11:05:02 |
No.One
Level 65
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@krinid
I have max autoconquer, max army camps myself. It works great unless you get hit at the wrong moment. Then it becomes disadvantage. It mostly depends on the map and number of players...generally I can say that in smaller map with less players, I can win most of the times with these upgrades and my "tactics"...in bigger maps with more players, it doesnt really work that well..
@pdogg
First, we don't have enough players for that and second in my opinion it wouldn't solve anything. It would lead to the very same misery game because attacks algorythm is simply "broken".
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WZIB - targeting: 2020-12-14 14:26:55 |
Emperor Matthias IV
Level 55
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@No.One "unless you get hit at the wrong moment" This is very luck dependent. Especially when there are a few players who start to grow late and so at the very end start to rage with a lot of attacks. In these case, you have to be very lucky not to get more hits, especially since you will probably have the biggest army / sec. It’s easier not to do anything and bag the 15 BPs
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