I'm sorry, I think I have not made myself clear enough and possibly sounded rude. Allow me to clarify myself.
There's in general two types of mapmakerss on Warlight, those who pay attention to clean borders in a systematic way (there's multiple methods), and those who don't. The latter kind either does not know of a better way besides doing it by hand (as in moving individual nodes manually, which takes lots and lots of time and does not produce the best results), or chooses to ignore aesthetics altogether.
Here's two close-ups of two different maps, made by mapmakers from two different categories:

I saw from your map(s) that you belong to the latter category (on the left in this picture), but you don't drop aesthetics altogether, as I can see that the nodes were placed next to each other by hand. That's exactly started out making my maps, until I found a better way to make better borders. They may not affect game-play in any way but are still much better on the eye.
In my reply I hurriedly started providing you with a tutorial on how to make the borders better, because in this beginning stage of the map (i.e. before adding territory names, connections, centerpoints and bonuslinks) it will be easier to adjust while not too much work is lost. I hope you understand me now.
PS: You're right, this is what I was getting at. This would make the territory size more uniform:

PPS: There is certainly a useful tool for adding territory ID's (in fact there's two!), here's a link to a page with that along with some other mapmaking programs:
http://wiki.warlight.net/index.php/Automating_the_map_creation_process
Edited 7/23/2014 19:48:39