Custom Luck: 2014-07-25 18:10:28 |

Richard Sharpe
Level 59
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While I think the concept makes sense, the implementation would be rather difficult. That is a LOT of information to go through and post on the game setting table which is already quite cluttered.
Having different kill/defend ratios and luck percentage is a powerful option that has already been implemented but effectively using them requires considerable time and focus to understand their ins and outs. Introducing such a variable method would only increase the difficulty of understanding different methods.
Having such unique luck settings would/could lead to situations where the experienced player becomes all but unbeatable since they understand all the corner cases while their opponent has too steep a learning curve.
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