WZIB - bring balance to the battle: 2021-02-11 23:00:49 |
Blindigo
Level 60
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Hmmm, i try my luck with my bad english. :)
Right, i try to think like a creator.
Who plays Warzone? - Nerd's wich like slow/Turn based strategy Games. Who plays Warzone Idle? The Warzone player. Who plays WZIB? The Warzone Idle player.
Three Games, but only one kind of Player. Warzone Player like to have time for decision making, like to improve himself and get better with their experience. AND(!) win based on their skill. [I only talk about me :)]. If a Warzone Idle Player play WZIB, he want to do the same like in the Idle Game but faster. Be 50% of the Game AFK, and try than to find the correct Timing is not what i want!
What's my suggestions?
-ranking for the player -with higher rewards for better / high ranked player if they win against player on the same level -smaller Groups (max. 5) of opponents, prefent me to get bombed by 29 other players into stone age -more Actions in the Mid Game (it needs skill to do a action every 1-2 sec.) -and less (all 6-8 sec. maybe?) in the Endgame, so Auto Conquer is more important and high Army production + good Upgrades are the Key to win -maybe the possibility to scale the Auto Conquer percentage during the Game (1 action per 5%?) -more but weaker attacks -it's to hard to loose smelter/crafter and one action to reactivate them later -get up to 3 Actions banked if u get bombed
Sure not all suggestion together are good, its your job to pick the best combination! ;-)
Yours truly Blindigo
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