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Variant: Turn-based 1v1: 2013-01-27 17:38:16

Fizzer 
Level 64

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In this variant, instead of turns playing out simultaneously, you and your opponent alternate taking turns. This completely changes the strategy behind 1v1 games, and can be quite fun!

Disclaimer: As in many variants, this contains un-enforceable rules which means you should only play with those you trust. Playing in open tournaments or against open seats is not likely to work out well.

Rules:

- Use this template: http://warlight.net/MultiPlayer?TemplateID=271492. This is Strategic 1v1 but it also has 100% sanction cards (their use is explained below.)
- During territory distribution, just pick territories normally.
- On the first turn, flip a coin to determine who goes first. You can securely flip coins online using a service like http://cointossr.com (for real-time games) or http://flipfor.us/ (for multi-day games). Cointossr can also be used for multi-day games if you're willing to leave it open in your browser for hours.
- Whoever wins the toss will play on odd numbered turns, and whoever loses will play on even numbered turns.
- When it's your turn, just play normally.
- When it's not your turn, all you should do is play a sanctions card on your opponent and commit. You'll be sanctioned from the previous turn so you won't have any armies to deploy. Do nothing else - don't move any armies or play any other cards.
- You may not play sanction cards at any other time or for any other purpose. Their only use is for allowing the turn-based mechanism.
- There's no way to prevent the person who loses the toss from getting armies on the first turn. They should deploy them but not move any armies on the first turn. Consider it a consolidation prize for losing the toss.
- Don't forget to play your sanctions card in off-turns! The penalty for forgetting is that your opponent gets free armies during their off-turn. If your opponent forgets to play the sanctions card, you should deploy your armies during your off-turn away from the front lines if possible.
Variant: Turn-based 1v1: 2013-01-27 17:54:30


[WM] แต€แดดแดฑ๐“•๐“ป๐“ฒ๐“ญ๐“ฐ๐“ฎ 
Level 60
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Invite me to a game Fizz - I bet I can trust you :)
Variant: Turn-based 1v1: 2013-01-27 18:12:16

emoose 
Level 7
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Alternatively, the toss loser could skip Sanctions on Turn 1 to even out the armies if that part doesn't appeal to you.

I'm interested in this, so anyone is free to invite me to a game.
Variant: Turn-based 1v1: 2013-01-29 15:30:14

The XXX Juggernaut
Level 2
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turn based... nah, i prefer when we're both going for it!
feels better that way
Variant: Turn-based 1v1: 2013-01-29 16:40:50

Fizzer 
Level 64

Warzone Creator
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Alternatively, the toss loser could skip Sanctions on Turn 1 to even out the armies if that part doesn't appeal to you.

That could work, but it also has drawbacks. If the player who plays first gets a first-turn bonus it'll reward them even moreso.

It's probably better that the second turn player gets free armies anyway. If players start right next to each other, it would be a huge advantage to the player who goes first since they could easily take one of their starting territories. Having the second turn player get armies on that turn lets them prevent it.

Has anyone else tried this yet?
Variant: Turn-based 1v1: 2013-01-29 18:48:44


{rp} Clavicus Vile 
Level 56
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Looks fun, I will definately try it soon :)
Variant: Turn-based 1v1: 2013-01-29 21:14:13

King of Kingz • apex
Level 55
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BORING
Variant: Turn-based 1v1: 2013-01-29 21:19:41


hedja 
Level 61
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I will play anyone i have played before :D i can trust nearly anyone i have played with before, but i am not a member, so cannot create :S
Variant: Turn-based 1v1: 2013-01-29 21:23:17


Min34 
Level 63
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I would like to try this. Just to see if I like it or not.
Variant: Turn-based 1v1: 2013-01-30 03:46:55

emoose 
Level 7
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That could work, but it also has drawbacks. If the player who plays first gets a first-turn bonus it'll reward them even moreso.

It's probably better that the second turn player gets free armies anyway. If players start right next to each other, it would be a huge advantage to the player who goes first since they could easily take one of their starting territories. Having the second turn player get armies on that turn lets them prevent it.


While you make a good point, I think you misunderstood.

In your description, both players get armies on turn 1, and from then on only the player whose turn it is gets armies. This means one player gets first turn and the other player gets bonus armies.

What I described is that, if the toss loser skips playing a Sanctions on turn 1, both players would get bonus armies on both turn 1 and turn 2, so that first turn gives you a more distinct advantage since you are no longer at an armies disadvantage. As I said, this is only if you dislike the idea of the toss loser gaining an alternative advantage.

My idea does have a downside though, as it gives a very strong reward for turn 1 bonuses (the toss loser only gets 5 armies on their off-turn, while the winner can potentially get 8-10 on theirs). If you decide turn order after picks then the possibility of exploitation is much more limited, but it is still there.
Variant: Turn-based 1v1: 2013-01-30 15:13:55


Addy the Dog 
Level 62
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That's still less than or equal to the "consolation" Fizzer's original version had. And it it's a slim possibility.
Variant: Turn-based 1v1: 2013-01-30 15:56:51


Guiguzi 
Level 58
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Risk --> Warlight --> Variant (= Risk)
Variant: Turn-based 1v1: 2013-01-30 21:00:16


hedja 
Level 61
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Well against Warlightvet I just said he could choose whether he wanted to start or go second, he chose start and this is how it ended up. http://warlight.net/MultiPlayer?GameID=3791839 The situation between southamerica and west africa shows easily that the game is won by he who has a higher income, since you can predict how many troops you need for 100% success rate, and use the rest anywhere, since there is no need to worry about getting card pieces and expecting your attack to fail. also order delay and priority card pieces are now useless, and blockade cards cards are 100% safe, you cannot lose a territory during the turn. It is such a different style of play it is strange to be honest. Personally i think that whoever goes second has the advantage, because of 5 extra troops, however whoever goes first does get first card piece and if they get a bonus more troops earlier.
Variant: Turn-based 1v1: 2013-01-30 21:25:25

Fizzer 
Level 64

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Personally i think that whoever goes second has the advantage

I'm not so sure. In the 3 games I played, the person who went first won every time.
Variant: Turn-based 1v1: 2013-01-30 22:44:58


Aranka 
Level 43
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Hedja, you probably won that game because Warlightvet had some bad calls in trying to get territories. Not because you were 2nd player or anything. I'm still not convinced the second player has an advantage to be honest
Variant: Turn-based 1v1: 2013-01-31 05:47:36


hedja 
Level 61
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Fizzer, we can play a match, you go first if you wish.
Variant: Turn-based 1v1: 2013-01-31 18:43:17


Ironheart
Level 54
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after seeing that match with hedja and warlightvet i see the strategy is unique and brilliant it's a whole new kind of game play (of course but more than i expected).Anyone interested in playing a game with it i will.
Variant: Turn-based 1v1: 2013-02-03 03:07:36


Genghis 
Level 54
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This is awesome !
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