FAQ of ladder changes so we know what we vote and why.http://warlight.net/Forum/Thread?ThreadID=53597•
1v1 ladder: Change the map to Modified Medium Earth?Modified Medium EarthPros = east US/east Russia (+2 good picks)
Cons = more thinking (new map, east US/east Russia change game)
Medium EarthPros = not broke, don't fix
Cons = few good picks in some games (win pick-lottery, maybe win game)
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1v1 ladder: Change the move order to cyclic? http://wiki.warlight.net/index.php/Move_OrderCyclicPros = predicatable (fair)
Cons = predicatable (not funny), more thinking (count order, new strategy)
RandomPros = not predictable (more variables to game theory), less thinking/counting, funny
Cons = not predictable (sometimes not fair)
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1v1 ladder: Increase the number of games required to achieve a rank?Pros = diminish stalling and gaming the ladder
Cons = More games to play
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1v1/2v2 ladder: Require players complete X consecutive games to achieve a rank?Pros = Less Stalling
Cons = Penalises both teams. let's say i met in a ladder game one player i hate, and i am doing pretty bad. The chance i stall to him is high.
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1v1/2v2 ladder: Switch to TrueSkill? TrueSkill http://warlight.net/Forum/Thread?ThreadID=53597&Offset=60Pros = Fairer rating system. It has shown to work in the RT ladder after some initial complaints and it would help a bit against stalling. If you play enough games that contradict the loss, TS will correct itself and you will get the same (actually, a very similar) rating as you would have when that loss never happened.
Cons = ?
Bayesian elo http://wiki.warlight.net/index.php/Ladder_Ranks_and_RatingsPros = new ladder run when games expire, ripple down effect (recent games effect current ratings)
Cons = inflated ratings
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1v1 ladder: Reduce matchmaking range? Pros = Makes more sense now ladder is busier. Less stalling. More competitive arena.
Cons = Takes longer to reach your true rating/rank.
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1v1 ladder: Change luck modifier? http://wiki.warlight.net/index.php/Rounding_mode0% weighted random Pros = the gameplay DOESN'T change, but the luck involved decrease. Ladder is a competetive event. shouldn't have luck as major role. attacks like 7v4 won't fail. if is 16% weighted random, it should became 0% weighted random (less luck = good)
Cons = less luck = boring for some
0% straight roundPros = No luck at all involved (except move order). if is 16% straight round, it should became 0% straight round, in every ladder (less luck = good).
Cons = Boring for some.
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1v1 ladder: Increase the blockade multiplier to 500% like the 2v2 ladder?Pros = More dynamic blokades.
Cons = Blokades become overpowered
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1v1/2v2 ladder: Increase the time it takes for games to expire?Pros = A truer rating in a short period.
Cons = Takes longer to register a skill improvement.
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2v2 ladder: Change the map? Medium Earth http://warlight.net/Map?ID=737Pros = some like it
Cons = too small to provide 12 picks, More than 2 Spots per person would be necessary to decrease pick-lottery
Modified Medium Earth http://warlight.net/Map?ID=7224Pros = east US/east Russia (+2 good picks)
Cons = too small to provide 12 picks (esp if wastelands stay same), More than 2 Spots per person would be necessary to decrease pick-lottery
Heavy Earth http://warlight.net/Map?ID=7361Pros = big enough map for more than 2 picks per player. More than 2 Spots per person would be necessary to decrease pick-lottery
Cons = new map (new strategy, more thinking), longer games
Final Earth http://warlight.net/Map?ID=14538Pros = big enough map for more than 2 picks per player. More than 2 Spots per person would be necessary to decrease pick-lottery
Cons = new map (new strategy, more thinking), longer games
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2v2 ladder: Reduce the multiplier on the blockade card? Pros = More based on attacking/clever deployment/smart gifts.
Cons = Blockade becomes underpowered.
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Real-time ladder: total number of templates? 10Pros = ?
Cons = ?
x < 10Pros = Lose shit templates.
Cons = Some like those templates.
x > 10Pros = More good templates.
Cons = More templates (more thinking)
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Real-time ladder: Show number of players online, but not who?Pros = can't manipulate the ladder by choosing opponents
Cons = can't manipulate the ladder by choosing opponents
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Make 3v3 EU ladder (random warlords, no cards)? http://warlight.net/MultiPlayer?TemplateID=283880 Pros = popular template, popular map (#4 map ratings 4.4/5, Europe have most map ratings on warlight with 2255 total map ratings, imperium romanum have 1921, Rise of rome have 1883, Medium Earth have only 1852 with autogames/ladders)
Cons = ?
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Make Pop-Up notification for RT-Ladder-Game?Pros = avoid the boot, truer ratings and ranks
Cons = Fizzer works
Edited 8/27/2014 09:48:23