@Parisfal
it's also possible I was crafting microchips and losing money. lol. It never occured to me to double check the prices.
Soooo funny! I always compare the cost to buy vs sell, find the highest profit margin I can afford and mass produce it. I wonder if you were really losing money on it though ... haha.
@Z
Rivets, bolts, boiling flasks, explosive bolts, magnets have been profitable on (I think) all maps to date that they've been available on. But not this map, at least not this version of it.
- Rivets, 85 nickel bar, 13M sell price, cost of nickel @ market 50M, 37M profit loss
- Bolts, 634 zinc bars, 33M sell price, cost of zinc @ market 129M, 97M profit loss
- Boiling Flasks, 13 gold bars, 1.16B sell price, cost of gold @ market 2.4B, 1.24B profit loss
- Explosive Bolts, 10 platinum bars, 1.55B sell price, cost of platinum @ market TBD haven't found the market yet, TBD profit loss
- Magnets, 13 neodymium bars, 6.98B sell price, cost of neodymium @ market TBD haven't found the market yet, TBD profit loss
So the last 2 are TBD but I'm confident they will be a losses given how I haven't found a single profitable recipe on this map yet. I think they can be profitable if you smelt and craft all ingredients, just not if you buy ingredients from Markets. But smelting & crafting is tedious and takes waaaay too much time, micromanagement & ore required for actually smelting the expensive alloy bars, and thus isn't feasible/sustainable.
Anyhow ... point being ... money is overly tight on this map. Just to finish 62% of it after 14 days - by territory count, which means I'm really only ~30% finished by actual army counts. And still not a single profitable recipe! To get this far I've used almost all my saved up powers ... approx 10 time warps, 15 supercharge army camps, 15 supercharge mines, 20 free caches, 10 market raids, 15 inspire mercenaries. I haven't had money to buy digs, army & mine upgrades and also bars from the markets to keep the smelting/crafting going for Techs, had to choose one among them. I've used these powers to compensate for lack of money, which is fine ... I had a lot saved up b/c I wasn't using them in previous levels. I picked the right level to unleash them on, this level needs it! Without the powers, I think I'd likely still be at 10% completion. I expect the end to go quicker though b/c now I have my hospitals built up nicely to 1.12B benefit per capture.
But then again, I'm probably underestimating the remaining armies on the map in the fog. I can see 2.18T and there are 410 fogged territories still, most of them in the far end of the map, so assuming they average out to 3B per territory, total armies will be 3.4T armies. So remove ~33% from hospitals, then 25% for joint strike, I get 1.7T armies. I have 139B armies right now and probably about 600B mercs in camps ... so provided I can find the money to buy them all (and that's the whole point of this thread, despite me getting off topic here - I lack the money to do so) then this could be over quite soon after the Drafts from buying all those mercs. So really just a matter of how long it will take me to earn the money to buy the mercs. Oh forgot about army caches ... I could probably round up another 50-100B on army caches to help as well.
Sorry ... this was way longer than it needed to be. (;
Edited 4/14/2021 05:39:47