We're actually ahead though, but that's not really the point of the thread Ralph.
There's several hypotheticals being discussed here, but there's no reason not to get ahead of them, since they would work. - Not saying I completely agree with Sephi's original statement, because he's trying to turn the competition into something solely skillbased, which was never the point; however I do not see any issue with finding middle grounds on several fronts, and especially because of the TLA case last season;
https://www.warzone.com/Clans/War?ID=1&Timeslot=28 For instance, TLA played 5 players on the Small Earth 1 Wasteland slot, only two of which got a game because of their low rating, the other three did not get a free win.
This, partially, because in the slots before, they got free wins that did not account for any rating. As a result it took forever for them to get to a normal position; this season they've started much quicker and they're already at 6 territories.
Free wins are more annoying at the bottom than near the top, but by using activity in the manner I spoke of earlier, it should prevent such issues.
By giving rating for free wins it'd also be solved.
There's no real point to them staying the way they are