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FFA competition / league: 2021-05-03 23:08:30


Just_A_Dutchman_ 
Level 60
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@krinid

I totally agree with you, but I don't want to ban those cards completely from this league. I'll put some restrictions on those settings in the template rules, ex. Max EB value is 200%.
I'll go by every setting in the template rules, giving restrictions like no LD on a map with more than 1000 territories. This way the allowed values for the settings will be very clear and will be changable if needed.

Mods will not be used in this league, mostly cos I don't have membership myself xD. But still, a member must use his weekly non-membership mod game away to use any mod, and if we get more players there will be more games to be hosted.

In the end, every season will have a new template. Everyone participating in the league will be able to vote for a new template, this way we can avoid templates with any stupid, skill reducing settings (if they even get through).

second open game:
https://www.warzone.com/MultiPlayer?GameID=26785908

Edited 5/4/2021 10:39:58
FFA competition / league: 2021-05-04 12:30:26


Just_A_Dutchman_ 
Level 60
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I started a private tournament to get more attention from players, if you didn't get an invite and want one, just say it
https://www.warzone.com/MultiPlayer/Tournament?ID=42601

for new players willing to join the league, please fill in this form:
https://forms.gle/RQDQGKwYPgaLATGD8

Edited 5/4/2021 12:31:37
FFA competition / league: 2021-05-05 16:38:44


Just_A_Dutchman_ 
Level 60
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Good news!

So far I've had 36 submissions and I started working on a scoring system which I'll share later this day. This first game won't count for the points due to several reasons, one of them cos the template I'm using wasn't really made for this much players xD.

I've been advertising this league to get more players and it seems to be working. It seems like a lot of players don't read the forums cos for most of them this is completely new to them. If you create a game or do something else where you can reach many players at once, don't hesitate to leave this thread's link. For now every player is welcome, but there'll be some requirements soon!

This league now has an official name:
The Dutchman campaign, a FFA league
Almost all players wanted a name with either Dutchman or FFA league, with a bit more votes towards the Dutchman one. But to make it a bit more clear the name has an undertitle explaining what this league actually is.

At the end of the week I'll have a google document with all the rules and template settings ready, this will require some feedback on it to make sure everything is correct and if you guys even agree to them :-)
FFA competition / league: 2021-05-06 09:17:41


Just_A_Dutchman_ 
Level 60
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https://www.desmos.com/calculator/jdmue4gm7r
Here's the formula I want to go for, but I would like to get some feedback on it. I'm sure there's some room for improvement and optimalisation. Or you can just play with it :).

- C = the total amount of players that participated in the game
- B = the placement of the player

I'm now in the process of creating a google sheet to help calculate both the scores and standings automatically, but I'll need a scoring system to finish this part
FFA competition / league: 2021-05-06 09:21:38


Loxiiv 
Level 58
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how will no alliances work? if there is no spoken agreement you'll always have an unspoken agreement, of two players keeping their borders very low and not attacking cause they know attacking will be the end of the peace. I think the best way to go about it is just to accept that there will be naps no matter what. refusing to maintain the unspoken peace will result in a clear strategical disadvantage, as you want to fight as little people as possible simultaneously. the best FFA player and the best diplo player is probably the same person
FFA competition / league: 2021-05-06 09:38:54


elbee 
Level 61
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I looked at the Desmos link. I noticed that below a certain placing you would get negative points. I assume that would not actually happen. Also given that it is so hard to win, it feels like there should be a bonus number of points for a winner. I'm also in favour of simplicity so it's easy for people to understand how many points they would get. so perhaps just have points awarded to the top half with 1 point extra as you move up with a bonus of some percentage of the number of players to the winner.
FFA competition / league: 2021-05-06 09:44:55


Just_A_Dutchman_ 
Level 60
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@loxiiv

if there is no spoken agreement you'll always have an unspoken agreement, of two players keeping their borders very low and not attacking cause they know attacking will be the end of the peace.


As long as there's no communication between the players it's fine. When there's no agreement between the players there will always be that fear of your opponent attacking you, trusting a player to much can result in a quick wipeout. alliances / NAP's mostly result in a coordinated attack by deploying behind the border for a few turns, giving the opponent '1 free turn' to prepare while you move your troops to the border. This isn't fair towards your opponent since you've had more time to prepare. Of course this can still be the case in the games that will be played in this league but since there's no agreement no one is playing it unfair, everyone is still your enemy and has to be eliminated before you can win.
FFA competition / league: 2021-05-06 11:51:13

Zazzlegut 
Level 63
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Regarding scoring..since you want people to stayin the game to the end, should there be negative scores for surrendering or getting booted?
Something simple like a flat -10 for getting booted and -5 for surrendering.
FFA competition / league: 2021-05-06 11:52:40

Sevban
Level 58
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Very good idea, I also demand getting booted (-20) points
FFA competition / league: 2021-05-06 12:07:47


Just_A_Dutchman_ 
Level 60
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@elbee

It's indeed a question if we want to get negative scores if we do badly and get eliminated quickly, or if we want to get only negative scores when surrendering or get booted. I do agree with zazzle and sevban about getting negative scores when booted or surrendered, this will hopefully make sure most players will play till the end
FFA competition / league: 2021-05-06 13:17:29


(deleted) 
Level 61
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The 1v1 rate should be at least 40 so we get more competitive players. I suggest make say 3 day 12 hour games with 30 minutes boot added on every day so people earn it but as the game wears on and players need more time they have it.

I suggest if we're doing picks make them reasonable and fair and the maps need to be balanced for FFA games. No more than 4 picks. This isn't full distribution and at that points, it's absurd to make so many.
FFA competition / league: 2021-05-06 13:19:01


(deleted) 
Level 61
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I urge you to make interesting maps. Say you have cities distribution and it's auto distribution on a map that gives 3 picks. You can turn neutrals not in the distribution to 3 so maneuvering the map and the grabbing the bonus becomes a more delicate matter.

If you've played FFA on Italy Big those bonuses are big but if you play on Alderaan with small bonuses, it gives the same feel that you have to work for your bonuses.

Edited 5/6/2021 13:32:12
FFA competition / league: 2021-05-06 13:23:49


(deleted) 
Level 61
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300-500 territories is a good number for 5 FFA and 4 picks so as long as you keep to that standard, as we gather players it should be pretty much the same number of players per number of territories. Sometimes it seems 30 players is the max to have meaningful games but other times not so much. WE NEED MORE PLAYERS.
FFA competition / league: 2021-05-06 13:52:17


(deleted) 
Level 61
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Here is an example of an FFA game I created. https://www.warzone.com/MultiPlayer?GameID=26447936 Notice the small settings like opponent card visibility on to help players with intuition instead of relying on the pick sheet as a cheat sheet in determining potential starts of opponents. Auto Dist eliminates the potential for knowing enemy targets. Cards help locate with recon however so they are no longer obsolete and have their usefulness. I suggest not using surveillance cards because of mega bonuses XP
The auto dist helps clue out where players might be and makes better advantage for recon cards.


Edited 5/6/2021 13:57:20
FFA competition / league: 2021-05-06 13:57:53


(deleted) 
Level 61
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And forces an instinct-driven survival mode to grab whatever bonuses you can the fastest and most efficiently

Edited 5/6/2021 13:59:24
FFA competition / league: 2021-05-07 20:35:05


Just_A_Dutchman_ 
Level 60
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@joeydavis761

I understand and do agree with the fact we want competitive players in this league. However, I don't want to exclude players because they don't meet the 1v1 rate. I will think about it, but when applied someone has to check the profile of every new player joining the league, to see if they meet the requirement. I will use the setting in the advertising games tho.

survey cards will be banned from maps with big mega bonuses indeed, they reveal to much.

the boot timer will be something that will likely get changed in the future after we've played some games. The main part of the big boot timer is to make sure players will have enough time to do their turn, but of course if they quit warzone it won't be enough.

You make a really good point about auto distribution, picking is a complete different skill than expanding without any information. Taking bonuses efficient without the knowlegde where an enemy is different than with the knowlegde and I do agree that auto distribution should be possible feature in the templates.

@everyone

I've made a discord server for the same purpose as this thread, but extra. Imo ppl read discord more than the forums, so I'll be posting announcements in the server too. Here's the link if you want to join, even if you don't want to participate
https://discord.gg/cDUhNdbZ
FFA competition / league: 2021-05-08 08:58:07


Sun Tzu
Level 58
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Greetings all, first post in the forum (i think lol), on the discussion of auto and manual distribution, both have there advantages and disadvantages, I like manual distribution, because it really is an art, and skill in picking a strategic location to start from, on the other hand, its also a skill to play any hand being dealt, which has a luck factor in auto distribution, manual distribution also has a luck factor, as easy for players to get clumped up, in un balanced distribution, which i also find fun, just because of the un predictability :)

Edited 5/8/2021 08:59:05
FFA competition / league: 2021-05-10 23:33:00


Hodop 
Level 62
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I'm in.
FFA competition / league: 2021-05-11 21:55:54


Just_A_Dutchman_ 
Level 60
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BIG ANNOUNCEMENT

First off, I've 'finished' the rules document. There will be room for improvements (mostly on grammer xD), so feedback is welcome! The document it self isn't completely finished, but the most important rules are in there

second, we now have over 40 participants already and the first season hasn't even started yet! This is more than I hoped for and I'm happy to see many players willing to play FFA games in a no-luck environment. But, speaking of the first season...

The first season of The Dutchman campaign will begin in at most 3 weeks from now! There is still some work to do, and I'll be busy with other things too upcoming weeks. This will of course give time to players who don't know about this league to join, the more players the better

If you have questions or anything else related to The Dutchman campaign please consider joining the discord server. I find it way easier to do this is in discord than here, mostly discussions. But you're still allowed to send me a mail ;)
https://discord.gg/cDUhNdbZ

Edited 5/11/2021 21:58:35
FFA competition / league: 2021-05-21 22:50:05


Just_A_Dutchman_ 
Level 60
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Hi all,

as you might know the first season will start soon. But we do need a template to play it on.
https://forms.gle/deoC9daz3a3t2yrA8
this form contains all templates listed for the first season, it's in your interest to rate all of them since you'll be playing on 1 of them!
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