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3v3 League?: 2013-03-13 14:34:10


Guiguzi 
Level 58
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I like Sze's WCL idea but I don't have interest or time to play so many 1v1s and 2v2s (which are a hybrid of team and individual games).

Anyone want to plan and organize a random team 3v3 league?
3v3 League?: 2013-03-13 14:38:54


Guiguzi 
Level 58
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possibilities:
1 make it like the seasonal ladder: make random team games until everyone has played 10 to 20 games.
2 change map and settings each season
3v3 League?: 2013-03-13 19:47:57


GOATFINGER 
Level 59
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Im with Qui, Somebody please do this!
3v3 League?: 2013-03-13 20:00:31


Addy the Dog 
Level 62
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I also am with chi.
3v3 League?: 2013-03-14 08:53:17


Pushover 
Level 59
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I've been way too busy and never got around to learning CLOT, but I have given some thought to a random team tournament, where players are randomly shuffled into different teams each round (so your teammate can become your opponent the following round). But a RR format would be a lot more interesting - both planning it and playing it! Though if it were truly random you'd run the risk of players playing each other too much or not at all. So I think it's preferable to figure out how to evenly distribute the players into groups such that the match-ups are as fair as possible.

With that in mind there are LOTS of format possibilities. For instance with a group of 18 players maybe you could make 6 teams, have them play a round robin, then divide into 6 teams again (ensuring no one is on the same team again), have another round robin, etc. This way you have team continuity over each stretch of 5 games. But you could also try to shuffle up players after every single game so that each team only gets to play together once. Figuring out the format could be a very difficult endeavor. I'm very curious as to what other ideas warlighters come up with.
3v3 League?: 2013-03-14 13:31:05


Guiguzi 
Level 58
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fizzer could do it. make a 3v3 ladder. use the ladder system to automatically assign random team games, with the following possibilities:

(1) make teams as evenly matched as possible, regardless of the rating combos per team needed to do it

eg Team A (2000 +1500 + 1500) vs Team B (1700 + 1700 + 1600) = 5000 vs 5000
Team A (2000 + 1000 + 1000) vs Team B (1500 + 1500 + 1000) = 4000 vs 4000

(2) assign games so we play the widest variety of players as is reasonably possible (like how the 1v1 and 2v2 ladders already work)

(3) change the settings and map (in cooperation with people like sze) like the seasonal ladder (ie after 20 games in a fixed period of time)

(4) rank and rate individuals but play as teams (might as well make this explicit)
3v3 League?: 2013-03-14 13:36:27


Guiguzi 
Level 58
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one reason why the 2v2 ladder is boring is bc your teammate is always the same. having different teammates and of different skill levels while playing varyingly skilled opponents each time would be fun.
3v3 League?: 2013-03-14 13:47:57


Aranka 
Level 43
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Step 1 won't work Qi, the team B in this case will be stronger then the team A.
Furthermore it seems strange to punish stronger players by automatically linking them with random noobs.
3v3 League?: 2013-03-14 14:17:46


Guiguzi 
Level 58
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i'd like to hear from a player capable of being rated 2000 in such a ladder to see how they would cope. i don't see a problem with it. but if i could only muster a rating of 1700, i'd say it wouldn't work.

team games are like sex. more variation = more fun.
3v3 League?: 2013-03-14 20:40:02


ps 
Level 61
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Qi: which template?
3v3 League?: 2013-03-14 21:07:35


szeweningen 
Level 60
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I considered making groups of 6 and incorporating 3vs3 games into the mix, but I didn't go through with it for the following reasons:

- there'd have to be 10 3vs3 games
- 3vs3 games are longer and require more players to participate, which outside of sturdy struvture like official ladder is hard to maintain (boots, lack of focus, boredom, game stalling, vacations etc.)
- I wanted WCL to be relatively fast in comparison to 20 (again, boots prevented at least Timinator from effectively competing for 1st place, I'll comment more on that after JSA announces official 20 results)

What you propose is a good idea, but only in theory. In practise it's basically the same thing as implementing global ELO. If you want a 3vs3 ladder with random teams, that means you'd have to make a completely new code to calculate rankings. Also looking at 10 games requirement for 2vs2 ladder, it seems it'd be very hard to get an effective cutoff, random teams means more variation, so it'd require more games to be ranked, but 3vs3 games being slow and long in general would make it practically hard.

In my opinion the only way to make it practical would be to host 6 players quasi-RR tournaments with 10 games total variating teams in every combination (with >6 players you'd have a MASSIVE amount of games). That is an interesting idea, but it is limiting. First it has to be exactly 6 players, which is not a lot for a tournament, 2nd 10 3vs3 games is a lot if not played simultaneously.

To sum up incorporating 3vs3 games into a structure like that is for now possible only in that small 6-player quasi-rr format. I don't really see how to make it for more people in practise (you can make multi-level tournaments like that, 2 groups of 6 top 3 advance etc., but it'd take forever, unless players are willing to play 3-4 3vs3 games at a time). Also:
3v3 League?: 2013-03-14 21:09:48


szeweningen 
Level 60
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But it'd be doable for seasonal ladder to get random teammates on changing settings, when you have 50+ committed players (although probably without the ability to join mid-season).
3v3 League?: 2013-03-14 22:28:39


ps 
Level 61
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i'm thinking of an alternative system for random 3vs3 games using CLOT:

having the players sorted by number of games they won - the games they lost.

automatically creating new games whenever the number of running games drops below 50%.

the ranking being tiered into groups of 6, teams for the new games are picked randomly amongst those 6 players. the best team players will bubble up the tiers while the worse go down.

no games are created for the bottom players without groupings of 6, the folks playing will eventually finish their games and 3 of them will lose and eventually drop below the ranking of the highest low.

booted players get automatically pulled off the ladder.
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