So I've designed my map (my first one), and when I upload the SVG some objects change in weird ways. let me explain.
All of the territories are perfect diamonds (or you could call them squares tilted on its corners). I left the colors as a default (black stroke, blue fill) with a stroke width of 1. These turn into white vertical lines. I have a duplicate of a territory (without the required id) used in a key (aesthetic reasons only) and it is gone. I have multiple rectangles (aesthetic reasons only) all around the same dimensions, most are vertical, some horizontal, and 2 are tilted slightly. Their fill has an opacity of 0%. most of the vertical ones seem fine, but some of the horizontal ones have their stroke thinned, and both tilted ones are distorted (one is just a giant square, the other is a straight vertical line). all objects have rounded stroke points.
I don't have any objects up for bonuses yet, if that means anything.
*edit one more thing. the size of the document is 900x900, if that also means anything.
*edit2 i realized that all of the objects that have problems (territories, those rectangles) were all made with a shape tool.
I don't think there is just one problem going on, so if you can help me, I'd greatly appreciate it!
thanks!
Edited 9/14/2014 14:24:13
SVG looks different when uploaded: 2014-09-14 05:40:10
ok so im poking at my map to see what might be causing the problems. i changed the fill color of the territories to red, and their stroke color to white. now the dead territory i use in my key shows up as a white line like all the others (i think the others turn their strokes to white because warlight auto changes it). So now I think that their shape is reduced to nothing, regardless if the game will identify the shape as a territory or not.
Im going to keep poking at the map, so if anyone has an idea, id love to hear it, lol.
SVG looks different when uploaded: 2014-09-14 15:32:09