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Need artifact advise: 2021-07-06 11:22:22


Z 
Level 64
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Your math on the last example is confusing me . . . what are you calculating in that formula? Why is 0.65 on the denominator?


35% Quicker =/= 35% More Items

The way the artifact works is that it reduces the time required to craft. This is inverse relationship as crafting rate is item/time. So, when you reduce the time, you reduce the denominator. Thus, to find the increase it is 1/(1-0.35)=1.5384 or a 53.84% increase.

This is easily demonstrated with the AP boost of 50%. A 50% boost results in doubling your crafting speed, or a 100% increase.

Additionally, Crafting speed increases are multiplicative with one another, not additive. So.... a 50% AP boost and a 35% Epic Crafter Speed results in 1/((1-0.5)*(1-0.35))=3.077 or a 207% increase over base.

Basically, all the Increase Crafting Speed artifacts are stronger than they appear: (1/(1-x)-1)
Poor=5% = 5.3% increase
Common = 10% = 11.1% increase
Uncommon = 15% = 17.6% increase
Rare = 25% = 33.3% increase
Epic = 35% = 53.8% increase
Legendary = 50% = 100% increase
Insane = 65% = 185.7% increase

Max crafting speed is 50% AP + 3x10% Techs + 65% Insane Artifact
1/((1-0.5)*(1-0.1)^3*(1-0.65))=7.838 or a 683.8% increase
Need artifact advise: 2021-07-06 13:29:33

Phoenix
Level 25
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Let's just conclude that wording and typing can be a mess in this game. When I put together my list of advancements that could have been present (see the wish list thread) I realized how inconsistent they are named (Increase vs Increased and so on) and the explanatory texts aren't that clear, too, from time to time. Sometimes you really have to guess, how exactly something is calculated. The speeds of smelters and crafters is a perfect example for that. In this light, the nerf to the smelter/crafter artifacts seem far more reasonable.
Need artifact advise: 2021-07-06 13:30:39


Z 
Level 64
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Even then, it wasn't really a nerf.

It was the removal of an exploit that did not make logical sense.
Need artifact advise: 2021-07-06 13:44:09


krinid 
Level 63
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@Z
Interesting... it seemed like a ridic claim when I first read it, but you're right ... and the math checks out once I know what you were actually calculating. Over a period of 10,000 secs, crafting an 100s item produces quantity 100, but with +35% speed produces 153.846, which is (obviously) 53.84% more items.

@Phoenix, @Z
What was the exploit? Are we talking about the same thing?

Was the exploit was unequipping the artifact after starting the crafting and still having it craft faster? Has this been "fixed" so that you get the benefit of the artifact for as long as it's equipped? So equip a 35% artifact for 50% of the crafting time provides 17.5% increased crafting speed?

The nerfing, if I'm correct, was lowering the amount of increase from poor->common->uncommon->rare->epic etc from 2x per step to 5%/10%/15%/25%/35% (Epic is 35% instead of whatever it was before, 80%?). Or was there something else?

@Master Jz
Thanks for that ... great info. I find myself doing similar math frequently to know when equipping TMB, BMB, SC, ACB, etc, is better to leave for the next 8-10 hrs.

Edited 7/6/2021 13:45:29
Need artifact advise: 2021-07-06 13:50:31


Z 
Level 64
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You used to be able to swap the artifact in at the last second to rapidly complete the craft and get a boost on the next one.

Example:
You have an E.Bolt at 90%

You equip an Uncommon Speedy Crafter of 15%

The E.Bolt immediately finishes and the next E.Bolt is already at 5%

Unequip artifact and profit


This was not how Fizzer intended it to work, so he fixed the exploit of something in Beta. Not a nerf
Need artifact advise: 2021-07-06 13:58:47

Phoenix
Level 25
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Sure, this was an exploit that was righteously fixed, but weren't the speedup factors also lowered? I remember a point in time were all artifacts followed an exponential curve (1, 2, 4, 8, 16, ... or any multiple of that) and the speedy smelter/crafter clearly don't follow this pattern (anymore) nowadays.
Need artifact advise: 2021-07-06 14:01:49


krinid 
Level 63
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Yes, fixing the exploit and the nerf are 2 different, independent things.

Was the exploit properly fixed though? Or is it just reversed into an extreme punishment now? Thought I saw someone write that unequipping the artifact at any point in crafting means you always need to craft the entire base time even if it was equipped for 99% of the crafting time? Once unequipped, you lose all benefit?
Need artifact advise: 2021-07-06 14:08:28


Z 
Level 64
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Yes, if you unequip it, it goes to base rate. Must be equipped full duration.

As for the rate adjustment, they are listed below (Old first, then new):
Poor = 3% > 5%
Common = 6% > 10%
Uncommon = 12% > 15%
Rare = 24% > 25%
Epic = 48% > 35%
Legendary = 96% > 50%
Insane = 192% > 65%

As Legendary and Insane were game breaking (basically infinite money once you find a Market that can provide Smeltable material), it was kind of needed.

The result was the lower rarities were buffed, and the upper rarities were unbroken.
Need artifact advise: 2021-07-06 14:25:47


krinid 
Level 63
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Yes, if you unequip it, it goes to base rate. Must be equipped full duration.

Yuck ... that means even a small unequip error takes away hours of benefit.

The result was the lower rarities were buffed, and the upper rarities were unbroken.

I wish this change was applied to all artifacts tbh. It makes no sense that Poor/Common/Uncommon offer little to no material benefit, and only Rare and up are truly useful. Doubling is a bad method imho. It guarantees that the early levels are useless, and the late levels are OP or meaningless (Quad Strike > 100%, etc), and middle levels are of questionable value.
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