Artifact Advice?: 2021-07-14 18:38:43 |
Jb
Level 57
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Currently on Netherlands level. I saw some other posts like this, I’m struggling to decide which to get rid of because I find them all useful. But some are undoubtedly more useful/I could probably be getting more benefit if I used some to upgrade. I’ve done some math, but it’s not making the decisions easier. And I guess I’m hanging on to some lower tier ones that I see as useful in case I want to use the higher ones as upgrades (like hospital boost or discount hospital). The main use are my heavy rotation. The ones I don’t use as often but still see as most useful I put in [italics]. Here are my artifacts: (all are the passive ones unless noted) Main use:- Epic Bonus Money Boost
- Rare Army Camp Boost
- Rare Mine Boost
- Uncommon Hospital Boost 4%
- Rare Supercharge Army Camp (for 1 hour—Active)
Epic:Rare:- Hospital Discount 6%
- Item Values
- Resource Cache Boost 40%
- Alloy Values
uncommon:- Mine Discount 5%
- Army Camp Discount 3%
- Money Cache Boost 8%
- Mercenary Discount 4%
- Supercharge Mine (active)
- Tech Discount 3%
- Tech Discount 3%
- Market Raid (active)
- Market Raid (active)
- Army Camp Boost
Common: - Hospital Boost 2%
- Hospital Discount 1.5%
- Army Camp Discount 1.5%
- Idle Time
Open to any suggestions. I’m hesitant to get rid of item values mostly because I wonder if it will be necessary/useful for completing the “craft an item worth X” achievements. But I’m considering using my rares to upgrade Army Camp Boost. The hospital and army camp discounts, and even the hospital boost are no doubt useful, but the extent of how much difference they really make seems iffy when doing the math. Anyway, what would you do?
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Artifact Advice?: 2021-07-14 19:19:46 |
krinid
Level 63
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Upgrade: - Mercenary Discount - Item Values - Cache Boost & the Resource/Army/Money Cache Boosts are also good ones iff you're going with the multiple Rare strategy. If you're going the few Epic strat, then sac these too.
Sacrifice the following: - Idle time (just get the AP Adv, not worth tying up a slot for this). - All the active items like Hospital Discount - it's active, not worth 16h for a 1.5% discount; and Market Raid - have not had good results in testing these, they just aren't worth it unless it's Epic -- and by the time you get it to Epic, you won't need it as much, and the more the play, the less you're going to need it and will have wished your invested in something else. - Alloy Values - you're going to get the most value of items, so don't need this. Once you upgrade your Ore sale value AP Adv, smelting bars is negative profit, so you'll only need to do that to craft items, or just sell the ore, skip the middle step unless you need it for items. - Rare Mine Boost - personally I think there are better ways to get more value out of a slot than this; unless your strat is highly ore centric, maybe you upgrade a lot of mines & sell a lot of ore? Otherwise better to focus on Item Values, Speedy Crafters, etc, to get money (as Awaythro said).
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Artifact Advice?: 2021-07-16 06:04:49 |
Dj Storm
Level 59
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The first artifacts to be sacrificed are the duplicates. As for the rest, I also use ~20 artifacts, some more often, some rarely. I prefer to have those 20 at the highest grade I can afford, instead of sacrificing 16 to upgrade 4 of them. I also keep 1 of each artifact, even if unused (like active ones). Used to have them at poor grade, in time upgraded them to common (lots of poor digs). A strategy asks for using a Supercharge Army Camp active artifact early in the game, and if you sacrificed it before learning this strategy, you'll regret. I stumbled upon a rare Damage territory which I was prepared to sacrifice, but there is a 401B territory in the last level, and this artifact was useful, reducing the stack to more manageable size. You can use this artifact on fogbusted territories, even if not reached yet. The artifacts that increase your gains, like Cache money or Increase drafts become less effective after upgrading the paired advancement. An uncommon draft boost rises your modifier by 8%, which can be from 100% to 108%, or from 400% to 408%, the later being an effective 2% increase. Once artifacts fall out of grace, you can sacrifice them without regret.
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Artifact Advice?: 2021-07-17 02:12:11 |
krinid
Level 63
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I stumbled upon a rare Damage territory which I was prepared to sacrifice, but there is a 401B territory in the last level, and this artifact was useful, reducing the stack to more manageable size. You can use this artifact on fogbusted territories, even if not reached yet. I know this territory well! And what you say is true ... however ... I would recommend Quad Strike over Damage Territory, b/c DT @ Rare gives 24% damage, but QS gives 48% reduced army requirement to capture the territory. So while technically you could keep use DT on that 401B territory ... but that's a 16h hit each time for only 12%, and the next hit you do will be 12% of the remaining 76% (reduced impact). I tested using Field Hospital, Damage Territory, Triple Strike & Quad Strike pretty extensively on United States & Europe Huge, and found Field Hospital > Damage Territory b/c it gives the same benefit (12% @ Rare) but reduces the armies required for each territory it borders, not just the 1 target. Using FH + TS or QS worked fairly well. Imho, DT is too weak to be useful when compared to these other 3, unless you are really sold on using it to hit the same territory multiple times over.
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Artifact Advice?: 2021-07-19 04:06:30 |
Dj Storm
Level 59
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I used DT repeatedly to reduce that territory from 401B to 112B. Mentioned that DT can be used on fogbusted territories, even if they are inaccessible. Calculated that on my income, a Territory Money Boost that I was using in third slot, exchanged with a Mercenary discount at the right time, and increased drafts for the purchased mercenaries, and JS recoups, would give me at most an extra 5B armies @ 16 hours. DT recovered more, so I used it repeatedly, and between usages I played short stints of 3 different active artifacts. Plus I had DT @ rare, QS @ common, and no will/possibility to sacrifice artifacts to upgrade QS at this time. I had this rare DT for quite some time, wanted to sacrifice it but had no 3 other rares, and used the excavation rewards to upgrade my useful uncommons rather than hoard them to make enough to upgrade a rare. Wanted to say that it's usually counterproductive to sacrifice useful artifacts to upgrade a better artifact, because at various stages those sacrificed artifacts would have been more useful; and artifacts that you don't consider useful might be, given circumstances you have not considered.
Edited 7/19/2021 04:08:34
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Artifact Advice?: 2021-07-19 04:16:03 |
mobtrio
Level 62
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I can see DJ Storm point about DT. Sure in number alone DT is (quite much) lesser than QS. But it is (well) compensated by its less requirement. QS needs 4 connections, TS needs 3, JS needs 2 but DT needs none. Imagine, just for example not a real one, on map with 800 territories after playing for 5 minutes we have open 50 territories and use our 5 FBs to reveal everything. Lets say the biggest territory is 500M. We use DT (@Rare) on it and remove 24% of 500M = 120MB. It is quite possible this number is alot bigger than, lets say, ACB @Rare can give for next 16 hours since our army production on that early stage is still very low.
Totally agree, need to (try) keep everything. Some we already know when it would be useful, some we still need to find out how it could be useful.
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Artifact Advice?: 2021-07-19 06:03:57 |
mobtrio
Level 62
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Thanks Splat, I have never use it. I just got mine @Uncommon a few hours ago. It is 6%.
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Artifact Advice?: 2021-07-19 06:07:51 |
mobtrio
Level 62
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Krinid, yeah I just know it from DJ Storm post. Good thing it happen before I throw my @Uncommon.
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Artifact Advice?: 2021-07-19 06:11:57 |
mobtrio
Level 62
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I have quite weird question. Lets say that we do not need/want to use artifact for the first 16 hours and we have three DT artifacts (@same or different level). Could we use them one by one, occupying each and every slot. It could be applied on same territory or different ones. Haha, I don't know whether anybody have try it before.
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Artifact Advice?: 2021-07-19 16:04:30 |
krinid
Level 63
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@graemes That's an interesting idea if you could actually somehow accomplish getting a late game hospital which might have >100M benefit. This could vastly change the early game, immediately letting you capture >25%+ of territories for free or at little cost.
But you'd never actually be able to cap it as DT is exponential decay (Epic 24% damage each hit) so b/c there is no access to the territory, you can never finish it off, it just creeps closer to 0, the worth of the DT hit reducing each time, but with a non-reducing, significant 16h penalty on a slot each time. It's a significant early game investment for medium level mid to late game benefit, so I agree with you that there are better strategies to get earlier benefits with more lasting & compounding effects.
Tbh, assuming a 100B territory and 24% Epic DT, the value of using DT (24B) seems to be on par with (maybe even less than?) the increased value of the Drafts after buying lots of mercs. Buy 100-200B mercs mid-game often gives a benefit of 2-6B per Draft for a # of drafts in succession, and this comes as a free side effect of buying the mercs, so I'd rather spend my artifacts focused on generating money (bonus/territory/army income/crafting speed/item sell values/etc) to buy mercs and get the additional armies as a secondary draft bonus.
Now if you don't actually have 3 good passive artifacts and 16h downtime on a slot is a non-factor, then that changes things. But then I'd likely recommend an artifact strategy change as well. (;
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Artifact Advice?: 2021-08-05 23:34:58 |
asdfgh
Level 25
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Figured I'd just hijack this thread instead of starting a new one.
What I have:
Epic: Army Camp Boost, Mine Boost, Bonus Money Boost
Rare: All 4 Discounts, Draft Boost, Hospital Boost, Item Values, the 3 Cache Boosts.
Uncommon: Army Camp Boost, Mine Boost, Fog Buster
2 Commons and 2 Poors.
I'm nearing the end of my last level before ascending and am planning on spend much less time playing (not drafting or switching as much) and was wonder what to do with my Artifacts. My first thought was to upgrade Hospital Boost and either Item Values or Mercenary Discount to Epic. Then I got Uncommon Army Camp Boost and Mine Boost and I'm now thinking I should sacrifice all my Rares and Epics to upgrade my Bonus Money Boost to Legendary since I'll still have a Army Camp Boost and Mine Boost.
Any thoughts?
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