Adding some additional analysis for upgrading Uncommon -> Rare for someone partway through 1st Ascension (stopped after Europe 1066 before update 5.14, then switched to re-beating old levels for the ore bonuses while waiting for IOS release). So slightly into Phase 2 upgrades.
With the latest nerf to mercs (a substantial decrease in the total number of mercs available), I've started running out of mercs on each level (+20% merc availability from AP) and had to spend a few hours waiting for army camp production to catch up at the end of the last two levels (Sengoku and Copper Creek Castle). So I was curious as to which of my uncommon artifacts would help the most with that problem. For simplicity, I've assumed that any money generating artifacts would have substantially smaller impact since I had plenty of money during the level. All values below are for Copper Creek Castle.
TLDR:
Increased Army Camp Production: ~160M
Hospital Boost: ~98M
Supercharge Army Camp: >95M
Draft Boost: <61M
Army Cache Boost: ~48M
Quad Strike: ~48M*
Triple Strike: ~46M*
Time Warp: ~27M*
FH: ~25M*
At end of level rates, each 1M armies represents about a 1 minute faster level completion time.
Active artifacts denoted with * are worse than described because they would have been competing with an existing artifact slot, so there is opportunity cost to using them (and hence true benefit is substantially lower than the number shown, likely negative). SAC does not have such an impact because I was using it when playing.
Level Breakdown:
* Total Armies: 11.385B
- JS Armies: 1.921B
- Hospitals: 3.332B
- Earned Armies: 6.082B
> Camps: 1.518B
> Mercs: 2.273B
> Caches: 1.284B
> Draft (Fixed): 0.104B
> Draft (Slide): 0.903B
AP comparison:
Just for comparison, here's how up to 300 additional AP would have helped via Additional Mercenaries (currently +20%) and Increased Army Camp Production (currently +90%):
Additional Mercs:
60AP: 48
130AP: 95M
210AP: 142M
300AP: 189M
IACP:
90AP: 81M
190AP: 161M
300AP: 242M
Takeaways:
- IACP really is a strong artifact for new players.
- HB is a clear second-best and will likely be my next upgrade since it will fully scale onto future levels.
- Apart from SAC, the actives are quite bad at this point.
- Going back and investing additional AP in IACP is looking tempting, though competing with Mercenary Discount, Speedy Crafters, Additional Mercenaries
If you're curious about any of the assumptions I used when computing the numbers (there's a lot of them), I'll be happy to elaborate further.
Edited 8/23/2021 00:34:27