Why is %75 luck standard?: 2013-04-09 18:02:12 |
Addy the Dog
Level 62
Report
|
Gnuff, 75% was standard before membership.
|
Why is %75 luck standard?: 2013-04-09 18:06:43 |
The Duke of Ben
Level 55
Report
|
Gnuffone, you missed the ability to create games with more than 6 people. The guy who invited me to play bought a membership so that nine real life friends could play together.
If anything Fizzer is extremely lenient and giving with what he allows non-members to do. They can join games with whatever settings exist. They can join tournaments. One friend with membership can provide all the games and tournaments that any group of friends might need. One member per clan can do the same thing, if they don't get tired of it.
Ladder games is the only thing a non-member really doesn't have access to. Well, that and the stats button, but that's a low priority for most people. The ability to create games with special features is unnecessary to play the game fully, and is mostly a shortcut to finding games with settings you like.
|
Why is %75 luck standard?: 2013-04-09 19:30:18 |
The Duke of Ben
Level 55
Report
|
The 1v1 auto games are with 16% luck, so people can practice there (I think this is why more people are proficient with 1v1 ME than most other settings). I agree that more people would be better players with consistently low luck, but why is that important? Competitive settings on the ladder help increase skill requirements, so we have good competition. Nobody really cares if random FFA 393819 is competitive or not, and a lot more goes in to making it competitive than the luck setting.
|