<< Back to Warzone Idle Forum   Search

Posts 81 - 100 of 214   <<Prev   1  2  3  4  5  6  ...  8  ...  10  11  Next >>   
Update 5.14: 2021-08-10 20:31:43

Sefer
Level 30
Report
FC is based on income, not level progress. If you equip ACB or use SAC, you'll get more armies; if you equip money boosters you'll get more money. Not sure what the resource is based on, probably something to do with how many items you could make in a period of time like market raid is. I assume that army requests work the same.

If you want a big boost at the beginning of a level, use SAC followed by FC. It will get you fairly far early on.
Update 5.14: 2021-08-10 20:42:54

Kcebnroh 
Level 60
Report
Yeah, it seems like your level progress bc you have more upgrades and drafts, but it's based on the income at that point, not the progress.
Update 5.14: 2021-08-11 00:44:00


krinid 
Level 63
Report
Agree with you (didn't mean to infer it wasn't income based). Not sure if clan gift is also money/army income based or just progress, or something else.
Update 5.14: 2021-08-11 01:07:45


riskboy88 
Level 63
Report
the Ap for Europe Huge got changed from 1250.67 to 1227
Update 5.14: 2021-08-11 07:28:47


krinid 
Level 63
Report
So has anyone identified where on Pelo the ML is? And if it's still on KP-X (for those who haven't collected it already) and verified that Pelo ML is new and distinct from the KP-X (meaning that those who have collected it on KP-X can collect it from Pelo vs. it's the same ML just moved, and if you've collected it from KP-X, it won't be on Pelo).

Also, noticed a new modifier: Supercamp Production 0% ... perhaps this is:
Old Town - Super Armies - ???


I'm doing Hardened Copper Creek right now so in a couple days, I'll know what this is (hopefully a Legendary artifact ... but wonder if it's random; if so, no whammies!):
Copper Creek Castle - The Legend - ???


Finally found 2nd crafter on Hard Creek. But wow, the hospital upgrades on this level cost so much! The first significant hospital costs 1.61B for upgrade from L1, 2nd hospital costs 14B. The caches seem pretty good though ... just his a money one that had 7B in it (I have +100% money cache Adv) and good resource caches with hundreds of bars of nickel, lead, silicon (I have +100% resource cache Adv). So maybe not as bad as it initially seemed. Hmmm. Ok, finally snagged Tin Cans ... now let the crafting begin!

Whoa ... hang on ... Tin Cans sells for only 405K, wth?! Tin Cans are the 2nd lowest valued craft, only Copper Wire is below it. Screws are 1.18M, Barbed Wire 4M, Nails 11M - so nails it is then. Never seen this before . . . beware folks, the market prices are bizarro. So seek out Verdant Hedge in the north for the Nails recipe. Don't be lured over to the far west for the Tin Can recipe which is on the Little Port bonus. There are some high neutrals to go through to get to it, and it's a trap! I wonder if Fizz did this on purpose to fool us since he knows we go for Tin cans asap to make profit.

Edited 8/11/2021 09:40:14
Update 5.14: 2021-08-11 07:43:00


Shin
Level 59
Report
nothing

Edited 8/11/2021 07:45:17
Update 5.14: 2021-08-11 11:56:38


Z 
Level 64
Report
Any confirmed word on Hardened rewards so I can update the first post?
Update 5.14: 2021-08-11 11:57:12


Shin
Level 59
Report
not yet since today, so update it in friday.
Update 5.14: 2021-08-11 14:16:17


krinid 
Level 63
Report
In addition to the Tin Can/Nail price oddity, there is an oddity with SuperCamp upgrade pricing on Hardened Copper Creek. L3 upgrade was 729M, L4 upgrade was 437M - it went DOWN in cost. Then 3.1B, 5.68B, etc, as expected.
Update 5.14: 2021-08-11 14:17:34


riskboy88 
Level 63
Report
Do mortars appear in challenges?
Update 5.14: 2021-08-11 16:19:15

Sefer
Level 30
Report
@riskboy88- They do. Good luck getting auto-mortar to be useful in one, though.

@Z- no word yet but Hardened Scandanavia is going faster than I originally predicted (though I gotta say, it feels really slow. Not surprising, just a very different feel to the game, like it's moving at the pace of my first runthrough or two) and I should have word later today or early tomorrow.
Update 5.14: 2021-08-11 16:23:55

Sefer
Level 30
Report
To add to the pricing oddities, there's a mine in Hardened Scandanavia that's way cheaper than those around it- Herobbing was 50-something million for it's first upgrade when the ones around it are over a billion. I wonder if these things are intentional or if some values didn't get scaled up properly when everything was changed for the hardened levels. There are normal levels with pricing discrepancies like that (mines that are significantly cheaper than ones with lower value ores), but nothing that extreme.
Update 5.14: 2021-08-11 19:04:04

Sefer
Level 30
Report
Confirmed: "You received a permanent 4th artifact slot for active artifacts!"

Nice way to make active artifacts more valuable.

Going for Far Land next. Guessing it gives some kind of Ore benefit and I want to build up a bit more before I go after the later hardened levels.

Edited 8/11/2021 19:07:05
Update 5.14: 2021-08-11 19:54:23


krinid 
Level 63
Report
Confirmed: "You received a permanent 4th artifact slot for active artifacts!"

Double nice!

Nice #1 - This will revive Active artifacts at least to bring them back into the mix beyond what they are now, which is useful only in specific scenarios (early level SAC, huge neutral QS, etc). I might even upgrade a few Actives to Epic now.

Nice #2 - This was one of my suggestions! (; Not saying he did it cuz I said it. And actually lots of others said the same thing. And actually my suggestion was have 3 slots for Passives, 3 for Actives, 3 for Functionals (the ones which only have benefit when you do an action, so swap them in, do something, then swap out) - so this is part of my recommendation? So I partially contributed. -ish?

lol
Update 5.14: 2021-08-11 19:58:27


Z 
Level 64
Report
Aw yeah!!!

Updating first post
Update 5.14: 2021-08-11 20:10:02


JK_3 
Level 63
Report
Update 5.14: 2021-08-12 04:51:52

Sefer
Level 30
Report
It is indeed an ore benefit: "You received a mine doubler! One of your mines will now permanently give twice as much ore. You can switch which mine is doubled at any time."

On to Old Town. Assuming it will boost my super camp, as krinid pointed out.
Update 5.14: 2021-08-12 11:21:01

Nemo
Level 65
Report
Other Changes
– Idle: The game now keeps track of your fastest time-to-completion of each level and shows you these numbers on the Level Stats dialog.

Where is Level Stats dialog?
Update 5.14: 2021-08-12 11:23:52


JK_3 
Level 63
Report
You can find it on your advancements tab, if you have the required level of the Statistics advancement you can find a Level Stats button under the Reset AP button.

EDIT: The required level is level 4 (which is the max)

Edited 8/12/2021 11:24:53
Update 5.14: 2021-08-12 11:24:22


riskboy88 
Level 63
Report
it's level 4
Posts 81 - 100 of 214   <<Prev   1  2  3  4  5  6  ...  8  ...  10  11  Next >>