Questions about rankings on the ladder: 2013-04-11 14:48:15 |
[WM] Gnuffone
Level 60
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Not necessarily dropped off and wait = when you join more point
I understand that the more games you have on the ladder, generally the lower your average rating will be
yeah, is true.
but not always. i finish 26 games that still count for my rating, and i still be 2nd.
you improve your rating if you don't lose more then 3/4 games, or you will have 1800/1900 again.
Is it respected that some people game the ladder to gain their #1? Would you rather see someone who hits #1 with 50+ games (such as HHH) or are you content seeing tons of players hitting #1 with 15 games then dropping off (like Beezlbub)?
is better see player with +35/30 game take 1st place, is too easy now take 1st place with 15 games. i think rating should be improved.
i don't take care about how many games my opponent play at same time.
I'm more afraid to play against players that I know are strong, regardless of their rating.
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Questions about rankings on the ladder: 2013-04-11 14:56:23 |
Fizzer
Level 64
Warzone Creator
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I understand that the more games you have on the ladder, generally the lower your average rating will be.
This is incorrect. I made this graph before, but I couldn't find it so I made it again. This data is accurate as of 4/11/2013 for the 1v1 ladder:
As you can see, there's no correlation between number of games played and rating. If anything, there's a positive correlation indicated by the linear trendline. This shows that, if anything, the more games you play the higher your rating will be (the opposite of your statement.)
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Questions about rankings on the ladder: 2013-04-11 15:02:54 |
Guiguzi
Level 58
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fizzer once considered using something called real skill instead of the current system. with real skill, guys with more games were rated more fairly.
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Questions about rankings on the ladder: 2013-04-11 15:10:00 |
[WM] Gnuffone
Level 60
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look above 2000 point (that is rating that we interest)
player that they take it, have less them 30 games :P
i don't take care of rating under 1850/1900...
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Questions about rankings on the ladder: 2013-04-11 15:10:28 |
[WM] Gnuffone
Level 60
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Questions about rankings on the ladder: 2013-04-11 15:29:19 |
professor dead piggy
Level 59
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I only keep an eye on the top 4 or 5, and the answer is yes. If you want a higher rating, you need fewer unexpired games. Look at Niko, Zibik, ollie (who was delaying games), sze, gnuff, dunga, chris and watch as it happens to luxis. They get 15-20 games and peak, then on average the more games they complete the more their rating drops. How many number ones have you seen with more than 25 games unexpired? I dont think its happened as long as Ive been watching. Maybe sze? But most ladder players have 25 unexpired games. Look at where old number ones are now that they have more games, most drop out, but zibik, chris (losses from boot are expired now) and niko stuck around, and quickly dropped out of the top 10.
If fizzer wants to make graphs of individual players, and no of games vs rating then maybe he will see it.
I dont know if it works the same further down the ladder, I can see why it might not.
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Questions about rankings on the ladder: 2013-04-11 15:35:29 |
Guiguzi
Level 58
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fizzer, great programming on wl. but bad logic with your graph. you ignore preferences, motivation, and the actual focus of the discussion, which determines how you interpret the graph
preferences: players who play more games on the ladder actually like 1v1 MEs. if you like something and do more of it, you get better. hence the expression "learning curve." hell, if you said your graph represents the learning curve of 1v1 ladder play in a rather basic way, i'd agree. but saying that and what you are trying to say are two different interpretations.
motivation: many top players join and then quit once they reach their goal. they have motivation to play as few games as possible to reach their goals. where is this shown in your graph?
focus: we are talking about inaccurate ratings in the top 20, not statistical modes. inaccurate here = inflated ratings bc your algorithm doesn't know any better until it is given more games. why do players keep bringing tthis up? bc we know better. we play these people and know who is better. the rating system's UPPER LIMIT is flawed and ONLY GOOD PLAYERS ARE ABLE TO EXPLOIT IT. so showing a graph including everyone means absolutely nothing when the conversation is about (1) incntives to (2) game a (3) flawed upper limit (4) by good players who have (5) completed less than 20 games.
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Questions about rankings on the ladder: 2013-04-11 15:51:04 |
professor dead piggy
Level 59
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I think chris had exactly 25, but I could be miscounting. Either way, his rating was higher when he had fewer games completed.
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Questions about rankings on the ladder: 2013-04-11 16:24:03 |
[WM] Anonymous
Level 57
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I am one of those who could have taken #1 having almost all the time 5 at the same time, and a ton of unexpired games. Gnuffone wanted to leave it so i'd take n1, but after 2 years of constant playing that would be so lame for me. No i dropped again when other players with 15-20 games unexpired joined like Luxis, PureMind and others.
Now i left and i'm thinking to wait 3 months as many other did, at least until something changes in the ranking.
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Questions about rankings on the ladder: 2013-04-11 17:15:31 |
Guiguzi
Level 58
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if the incentives were not the current system (more games played is a disadvantage relative others in the top 10), i'm absolutely sure more of us would be playing the 1v1 ladder. why play if it's all about getting the most bang out of your first 20 games? after climaxing, do men keep making love?
adjust the algorithm and the ladder would have 5 to 10 more good players playing within a week. and since much of the 'community' side of the website revolves around the beloved 1v1 template, it's safe to say the forums would get a boost in activity.
who would rejoin if the ratings' upper limit were less inflated (in a staggered way) for games 15 to 25 and gave more incentive for players to play more games instead of less? i'd rejoin. i assume piggy and sze would. red probably would. and others would have less reason to quit.
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Questions about rankings on the ladder: 2013-04-11 20:16:16 |
AquaHolic
Level 56
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I think Zaeban also managed to get #1 (2100 rating) with a lot of games (at least 40)
http://warlight.net/LadderTeam?LadderTeamID=272
count it yourself, i might have a 10% error
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Questions about rankings on the ladder: 2013-04-12 17:14:57 |
szeweningen
Level 60
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Yes there is, let me explain why did we see that much fluctuation when it comes to #1.
First of all the ladder rating is always a performance rating over past x games, it does not reprecent global overall rating, but rather how well you can perform in a given time period. For example Carlsen managed to get performance ratings >2900 in some chess tournaments, but he never actually reached that rating himself.
By the law of large numbers we know that if X_{i} are some random variables (here let it be performance rating in game number i) then (X_{1}+...+X_{n})/n ---> E(X) when n gets bigger. That explains easily why a bigger statistical sample gives us a more accurate rating. It also shows how a small n can give you a huge rating which would not be adequate (for example suppose someone won only 1 game against piggy when he had his record breaking rating, he'd be rated on performance ~2400). Now n=15 is relatively good from a statistical point of view, so in general the number of games is not a problem by itself. Now we introduce the psychological factor which is magnified by game management. For example in chess no new game is finished untill the game before had ended. Here we can postpone our losses if we have a decent enough positional understanding when are we better and when are we worse. Now, getting to number one is a psychological goal, which in general is not connected at all with playing at your best, it means besting all the others currently participating in the ladder, which can be temporarily achieved by postponing your losses. One more remark, postponing losses is much more valuable for people with less games played, because it has a greater impact on win/loss ratio, which is most important (read on the algorithm for details).
So how to improve it? The solution is really very easy, the player should be ranked once he completes his FIRST 15 games. That way he will not be able to replace "older" losses with "newer" wins. It would be much less annoying than moving the game cutoff up...
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Questions about rankings on the ladder: 2013-04-12 17:16:44 |
szeweningen
Level 60
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Also I do not think that is a really big deal, people that postponed losses took 1st place for a few days at most, we can more/less say, that all the best players either did or at least had the opportunity to hold 1st place for much longer. I think JSA made a list like that a while ago.
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