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Idle Strategy Discussion: 2021-09-01 20:24:25


krinid 
Level 63
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@Dr_Rob
It's not you doing something wrong, it's functor & Xeno apparently doing something extremely right. So far as I am aware, they are the only 2 with these exceptional clear times, and the rest of us are in the Slow Boat together.
Idle Strategy Discussion: 2021-09-01 20:27:39

Dr_Rob
Level 61
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Thank you @krinid

That gives me some peace of mind :)
Idle Strategy Discussion: 2021-09-01 20:29:42


John Smith
Level 56
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It seems the ML combo was miscommunicated somehow

It's just for individuals who didn't get the AP advancement yet where they use ML's in combination on some high AP maps and then they reset before clearing all maps at the same time, in which case they now keep their new advancement setup with a +25% AP.

The idea is that the 150 coins (You only do this once in your account life unless you are a fat whale $$$, I don't know why people are saying multiple times) spent will generate you a lot of AP that works similarly to how you would have spent on 50 coins for +30% AP on levels anyway.
Idle Strategy Discussion: 2021-09-02 06:24:44


denna. 
Level 64
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My times for 2nd and 3rd ascension are very similar to the ones Parsifal posted, on some levels a bit faster, on others a bit slower, but no major differences overall.
(I used coins for +30% AP on the top levels)

So I am also curious how Africa < 1d is possible pre-ascension (my times were 2d16h and 4d19h on 2nd/3rd ascension, haven't tracked it thereafter).

I can see how < 1d is possible with markets in rev. 17 but this should also require having the respective advancements (such as higher sell prices, mercs etc.) which someone pre-ascension probably won't have yet.
Idle Strategy Discussion: 2021-09-02 07:01:11


Parsifal
Level 63
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@functor @Xeno

I must say that the times you presented don't make any sense.
Taking your invested AP and overall progress into consideration shouldn't give such results.

Can you prove that your runs are genuine, that you weren't using any bots/external programs/auto-clickers or just simply purchasing a ton of powers for real world money?

Edited 9/2/2021 07:29:14
Idle Strategy Discussion: 2021-09-02 07:02:56


Shin
Level 59
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me? i do not do the levels that fast
Idle Strategy Discussion: 2021-09-02 07:19:27


John Smith
Level 56
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Think Parsifal meant Xeno
Idle Strategy Discussion: 2021-09-02 07:29:26


Parsifal
Level 63
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Sorry Shin, my bad
Idle Strategy Discussion: 2021-09-02 07:32:12

functor
Level 56
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@Olja

When I did Africa (rev 16) in 2 days, I had +60% additional mercs. I could have finished Africa (rev 17) in 1 day at that time if I had +70% additional mercs, and I believe that with a more optimized run, 13h Africa (rev 17) with +70% additional mercs should be possible. I am also curious how that could be done with only +45% additional mercs.

@Parsifal

I have already posted my strategy here.
https://www.warzone.com/Forum/572936-idle-strategy-discussion?offset=8
If you have any questions on my strategy, then I would like to explain more.

I did wrote an auto-clicker to join battle every 30 mins. Below is the quote from wiki on rules of automation.
> Do not attempt to modify the game data, modify your system clock, or automate the game in any fashion except as provided within the game's normal UI.
The auto-clicker only operates game's UI, hence it is allowed.

I do not see what kind of evidences you expect me to provide, especially considering that the evidences would come from me, someone you do not trust.
Idle Strategy Discussion: 2021-09-02 07:36:59


riskboy88 
Level 63
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functor is fast
Idle Strategy Discussion: 2021-09-02 07:41:08


Parsifal
Level 63
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@functor

I trust you. If you say it's genuine then genuine it is.
It means I have to improve a lot
Idle Strategy Discussion: 2021-09-02 07:56:02


Parsifal
Level 63
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@ funtor

The thing is: what you posted as strategy is not really a strategy. It's just numbers and statistical information. It would be interesting to hear how to you actually use them to your advantage

For example: I understand that your artifacts of choice are Speedy Crafters, Time Warp and Craft Double.
On what grade?
where do you get the armies from with only 25% mercenaries? Army camps alone, even upgraded can't be enough to finish a level.
how do you support crafters production at an early stage of a level when there are no crafters around?
how do you get so fast to a point you have multiple crafters working for you?
where do you get all the resources from? You can't really beat the late maps sitting only on tin cans....

A lot of questions....
Idle Strategy Discussion: 2021-09-02 08:02:54


Shin
Level 59
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He said he used 2000 coins in total for idle, used 50 coins for every level from scandinavia, and digs only. I would say that it is very suspicious in my opinion because 11 levels means 550 coins, and he only uses coins for digs if he is about to sleep, which is still suspicious because he has to spend about 1450 coins for it. I would say that there is some lying behind his words, but just my opinion.

Edited 9/2/2021 08:03:24
Idle Strategy Discussion: 2021-09-02 08:08:00


denna. 
Level 64
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@functor

I meant xeno with 13h on Africa pre-ascension, not you, 2d are possible with optimal play imo (rev 16, and faster in rev 17 with mercs and sell price advancements), sorry for the confusion

Edited 9/2/2021 08:18:35
Idle Strategy Discussion: 2021-09-02 08:13:49


l4v.r0v 
Level 59
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I did wrote an auto-clicker to join battle every 30 mins. Below is the quote from wiki on rules of automation.
> Do not attempt to modify the game data, modify your system clock, or automate the game in any fashion except as provided within the game's normal UI.
The auto-clicker only operates game's UI, hence it is allowed.

I don't think that's what the rules mean. The "except as provided" clause is probably intended to exempt stuff like Auto-Conquer, not browser automation that interfaces with only UI elements. IOW, the "as provided" refers to automation provided by the game not UI elements provided by the game that you then extend with automation not provided by the game. Your reading of the rules- that automation is okay as long as you use the available UI only- would also allow, e.g., an auto-clicker to catch drafts or an auto-clicker to automate upgrades and buying/selling, both of which would be game-breaking.

You should probably check with Fizzer before continuing to use the auto-clicker. It's ambiguous whether it would be allowed. Of course, if Fizzer already cleared this, then disregard my comment.
Idle Strategy Discussion: 2021-09-02 08:16:33


Shin
Level 59
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text

Edited 9/2/2021 08:26:31
Idle Strategy Discussion: 2021-09-02 08:19:30


l4v.r0v 
Level 59
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That says multi-accounting in Idle is legal, which has been known for some time. It does not touch upon automation.

If auto-clickers are allowed in Idle as long as they only interact with the user-visible UI, then I might actually start playing it again...
Idle Strategy Discussion: 2021-09-02 08:25:03

functor
Level 56
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@Parsifal

I will try to answer your questions.

> The thing is: what you posted as strategy is not really a strategy.

The strategy is written explicitly in my following thread.
https://www.warzone.com/Forum/567678-estimate-remaining-time-level
Here is the quote from the thread: "Once we have an accurate estimate on remaining time of a level, we can determine the optimal action (such as upgrading) at any given time by comparing the remaining time before the action and after the action." But, it seems that not a lot of players care about following my strategy.

> I understand that your artifacts of choice are Speedy Crafters, Time Warp and Craft Double.

That is my ideal combination of artifacts. Due to the lack of mercs on almost all levels, I need to use Legendary Triple Strike instead of Time Warp.

> On what grade?

I do keep track of all my artifacts on almost all levels, but it would be tedious to post all of them. Below are my current artifacts with rarity at least Rare, ordered by how important they are to me.

* Epic Speedy Crafters
* Rare Craft Double
* Rare Item Values
* Rare Mercenary Discount
* Rare Hospital Boost
* Legendary Triple Strike
* Epic Resource Cache from WZI Battle

> where do you get the armies from with only 25% mercenaries? Army camps alone, even upgraded can't be enough to finish a level.

Not 25% mercenaries. I had +90% additional mercenaries when I ML the last four regular levels. With the calculation, I know at any moment on a level whether I would have enough mercs or not. If I did not, then I upgrade hospitals. The techs "Medicine Refinement", "Tell your workers that it's cash", "Hire Actual Doctors" are also very crucial.

> how do you support crafters production at an early stage of a level when there are no crafters around?

On a large level, I would use SAC x 2 + FC x 2 at the very beginning. Then, just wait several hours until I conquer the first crafter to kickstart the economy.

> how do you get so fast to a point you have multiple crafters working for you?

Even one crafter is good enough. Below are multiplicative modifiers that matter.
* Crafter speed: 20% (ad)
* Crafter speed: 35% (epic artifact)
* Crafter speed: 50% (advancement)
* Crafter production: at least 6% (rare artifact)
* Item Value: at least 16% (rare artifact) + 10% (clan reward)
* Mercenary cost: 8% (rare artifact)
* Mercenary cost: 50% (advancement)
* Mercenary cost: 10% (clan reward)
These amount to 12.4 times mercs per unit time compared with that without modifiers.

It will get better as we get more techs.
* Crafter speed: 20% (ad)
* Crafter speed: 35% (epic artifact)
* Crafter speed: 50% (advancement)
* Crafter speed: 10% (tech) + 10% (tech)
* Crafter production: at least 6% (rare artifact) + 10% (tech)
* Item Value: at least 16% (rare artifact) + 10% (clan reward) + 15% (tech) + 15% (tech)
* Mercenary cost: 8% (rare artifact)
* Mercenary cost: 50% (advancement)
* Mercenary cost: 10% (clan reward)
* Mercenary cost: 10% (tech) + 15% (tech) + 15% (tech) + 15% (tech)
These amount to at least 46.7 times mercs per unit time compared with that without modifiers.

Note that item value and craft production increase the revenue by a certain percentage. They are better than increasing the profit by the same percentage.

> where do you get all the resources from? You can't really beat the late maps sitting only on tin cans....

On revision 16 levels, I usually craft Explosive Bolts. On revision 17 levels, I craft Magnet, Relay, Microchip, Resistor, Lense, and cash in the overpowered markets.

> A lot of questions....

You can post more.

@Shin

I never said I used 2000 coins at that moment. I only said I purchased about 2000 coins. More precisely, I purchased the supercamp + 2500 coins. My current coin count is 2011.

Edit: fix some miscalculations, missing modifiers and typos.

Edited 9/2/2021 10:24:31
Idle Strategy Discussion: 2021-09-02 08:27:19


Shin
Level 59
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that explains some of it
Idle Strategy Discussion: 2021-09-02 08:53:18

functor
Level 56
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@l4v.r0v

> an auto-clicker to catch drafts

I have thought about that, but I do not think it is allowed, since, surprisingly, drafts are not in UI, and I do not think it is feasible. It is extremely difficult to auto-draft via some auto-clicker.

> automate upgrades and buying/selling, both of which would be game-breaking.

Yeah, that would be game-breaking, by making the levels much harder than they should be.

> You should probably check with Fizzer before continuing to use the auto-clicker.

I will.
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