All data below is WITHOUT any modifiers. It is obtained via calculations with Statistics 1.
Level | Revision | Terr Cost | Merc Cost | Merc % | Cache % | Hosp % | AM
--------------------------------- | -------- | --------- | --------- | ------ | ------- | ------ | -------
Asia - Population Density | 16 | 453B | 57 | 20% | 12% | 27% | 44%
Africa | 16 | 517B | 13 | 20% | 9% | 26% | 67%
Rise and Fall of the Roman Empire | 16 | 687B | 13 | 20% | 10% | 26% | 63%
Australia | 16 | 687B | 17 | 19% | 9% | 31% | 44%
Netherlands | 16 | 1.21T | 21 | 20% | 8% | 28% | 59%
China | 16 | 1.17T | 21 | 20% | 8% | 27% | 70%
Afro-Eurasia Gargantuan | 17 | 4.03T | 37 | 18% | 7% | 27% | 91%
Triskelion | 17 | 4.09T | 72 | 17% | 8% | 28% | 86%
United States | 17 | 7.59T | 40 | 17% | 5% | 27% | 106%
Europe Huge | 17 | 8.93T | 2 | 17% | 7% | 27% | 97%
# Explaination
Terr Cost: The total territory cost.
Merc Cost: The average mercenary cost.
Merc %: The percentage of total mercenary over the total territory cost.
Cache %: The percentage of total armies in caches over the total territory cost.
Hosp %: The percentage of maximal hospital savings EXCLUDING the effect of Joint Strike.
AM: The Additional Mercenaries needed under the assumption below.
Assumptions:
* All territories can be Joint Strike. JS % = 25%.
* We have the maximal level hospitals at the beginning of a level.
* We have all mercs at the beginning of a level.
* We have all army caches at the beginning of a level.
* We exhaust 15% draft pool. Draft % = 15%.
* No other armies income.
AM = ( (1 - Hosp % - JS %) * (1 - Draft %) - Cache % ) / Merc % - 1