I am quite sure you would be supporting fizzers rating system if you were using one of these clans.
Wrong - many of us voiced concern when this happened for TLA as well. Simply put, it's just not fair for lower rated clans to not get games.
Now take Yolo out of the equation. We're @ rating 25.6 now, approaching a point where we'll soon get a decent stream of games and our problem will be resolved. Implementing a fix to the matchmaking algorithm at this point would likely be too late to help us this season before we fix the problem ourselves by further raising our rating. So this isn't a Yolo discussion anymore.
But the problem still exists. We started this season at -45 rating. New clans start at 0, pretty much as bad. And if a new clan loses their first few games, guess what -> negative rating, back to the problem Yolo/TLA had (actually not sure if TLA had negative rating or just 0).
So the problem at this point still exists for new clans. Is CW meant to be friendly to new players and new clans? Well then a fix should be implemented. Beep Beep's point is well made - the people here commenting in this forum aren't the target for these recommended changes. We already play & love WZ, and we'll likely persist through most of the junky aspects b/c we love the game. It's the weaker, newer players that are trying out CW and this could strongly impact their impression of WZ. Join a clan, make time to join a CW timeslot, get no games, repeat the process. If I were a new player, I highly doubt I'd try more than 2-3 times before giving up. Already this season, me as a dedicated player, I've already been rejected from 6 timeslots, and there will probably be more. Same thing will happen to new clans. Why do this to new CW players in new clans?
The advantage of the current algorithm is that it matches players with similar ratings, which maximizes the quality of each game that is created.
The scenario this statement describes isn't complete. Balth addressed the first part, elite vs regular players - it makes a difference; elite from 1 clan vs non-elite of another clan where both are high rated clans can still be a blow out, eg: "low quality"). So even the current algorithm doesn't truly guarantee high quality games. If you really want to match players of equal strength, you need to match both Clan and Individual ratings together as best as possible within the players available in a timeslot.
But there is a second missing component to this statement - the "quality" of the games that don't get scheduled. If matching players of similar clan ratings is considered "high quality" (arguable as stated above but let's go with that premise), what's the quality of no game at all? It's the worst possible quality available, it's 0 quality, maybe even negative quality b/c a player has invested time and gotten nothing for it, just ended up wasting time.
If we're worried about "Quality", pls worry about the Quality of the whole CW experience. Rallying a clan together, getting players to join timeslots, to then get no games, this is a serious issue with Quality of Experience. And this isn't justified by saying that someone else got a higher quality game.