- actives only block a slot in the level where you activated them. You use TW in level 1 and therefore, one slot in level 1 is blocked, in all other levels you can assign a different artifact to this slot because it already blocks a slot in one level, still this exact TW artifact isn't usable in all levels until it cooled down.
- actives only cool down in the level where you activated them. You use TW in level 1 and therefore, one slot in level 1 is blocked, in all other levels you can equip TW again and use it. The cool down is local to each level.
Given that passive artifacts also work in all 3 levels, I dont see a reason why active ones wouldnt have their own separate cooldown for each level. But if you ML a lot that might become super OP, so idk how that works out.
Now before anyone thinks they can abuse this: No, it doesn't remain upgraded after the battle, it goes right back to the upgrading state with regular amount of time left.
Yep, after a battle your idle progress is simply restored to whatever the last safe was before the battle. That also means that you cant play idle levels while playing WZIB on another device.
(B) enable/disable advancements when switching levels while using ML; this is important b/c notably with the AUTO Adv's, you REALLY DON'T want them active on some levels, but do on others, and this is a good way to show you what's active. The absolute worst is when you are on this page with the WRONG Auto's enabled but don't know it, then click a level you don't want them active on and wreck that level; or misclick which one you want to start; or just reloading Idle puts you into the wrong map from where you last set the Auto's.
I dont use them, but this sure can be a pain depending given how stupid the auto-advs are. I feel auto advancements are only useful once you are far into phase 4. Before that, it messes up more than it saves.
Edited 10/28/2021 10:03:52