1.gnuff: he can play 3 accounts faster than most people can play 1 in realtime. (his computer and internet must react fast)
2. Dead piggy: playing him in a 1v1 me realtime is like watching an old man working on his lawn. if i finish my moves in 1-3 minutes he needs 3-5. i grow old playing him in 1v1 me!
3. myhand: i set my 3v3 autoboot to 8 minutes. myhand takes so long thinking about picks my standard autoboot is now called the myhand boot. he's been booted at least 15 times.
4. mathwolf: he plays so slow i forget what my name was when the game started, let alone wtf i am doing in the game!
5. realtime 1v1 fools who say "can't you play faster" after they make 1 to 3 orders per turn even though they have an income of 12-20: they are just stupid.
gnuff 1:24 (vast majority are team games in which he is checking teammates' moves or even playing 2 other accounts or games simultaneously!)
myhand 3:12 (picking stages take 5 to 15 minutes -- he takes smoke breaks -- and he sometimes waits for teammates to change their moves...and still he isn't much slower than piggy!)
me: 2:27 (this is the speed myhand would have if he didn't smoke and picked first instead of last 90% of the time instead of 10%)
sze the carl: 2:28 (he is as communicative and waits on teammates about as much as i do)
I am pretty sure that move time indeed is very determining for one's level of skill.
When I play 70 games in an hour I tend up losing the majority of those over the last few weeks.
While actually regardless of the opposition I haven't lost a single realtime game 1vs1,2vs2 and/or 3vs3 yet. This being a total of 20 games.
skill as a function of time >>> you asked about a time being good. i ask: are you good?
bad players tend to think less (when they should think more) and/or think more (when they should think less) and/or make fewer orders and/or communicate less in team games (when they should talk more) and/or communicate more (when they shouldn't)...so how does that influence your speed?
From my experience, I think [WM] Dead Piggy simply don't know how to create multi-day game, and use only real-time games to play on the multi-day pace. Silly [WM] Dead Piggy.
So I'm surprised it's below 3 min.
we all do that. maybe gnuff does it less often? piggy being slow as molasses was based on my games with him and enduring long tortuous waits again and again. i can imagine a gnuff vs piggy game: gnuff plays 6 games at once while piggy plays 1.
so this is the question: is gnuff better bc he can think about more factors in less time? or is piggy better because he can think about more factors in more time?
Regardless of whether Gnuffone or Piggy is the better player in 1vs1 strat because of time, overall Gnuffone is the better player because not only does he know how to play multiple kinds of maps but he's also a great team player.
Actually Gnuff has been DESTROYING me in real time 1v1s this week. Meanwhile on his home turf (europe NC 3v3) with 3 alts per side I have a higher win rate. It seems like I am better at europe than 1v1.
I am very slow, I am also very good, myhand is very slow, he is also very good.
Maybe you guys should try taking your time, and see what happens?
gnuff plays the opponent more than the map sometimes. and you can be rather predictable with your deployments and moves. so he should do better at 1v1 me over time. with 3v3 eu he is like a homerun hitter whose batting average is a bit low bc he has a hole in his swing. you are more efficient with your orders. so i'm not surprised by that either: add more variables to the mix and gnuff will give you openings.
Yes, he has gotten good at guessing me over the past 50 games, but it is more complicated than that. He plays the middle game very well, by making turns that counter all my best options (but are bad against my average options). In my mind he is similar to timi, but better. I would be very interested to see him play against someone good anonymously. In predicting me he has become predictable though, and so we have started playing cat and mouse.
What would you say the hole is? I think it is not always being able to see the best positional move.