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5.16 choosing reward: 2021-12-12 05:49:09

here
Level 56
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@Olja

-Superpower skip level

-Play and abort all levels only earn partial AP (1 hour/1 level)
Territories captured: 80%-90% - > AP you can earn : 40%-50%

- Advancements
100% Additional mercenaries
25% Joint strike
50% Mercenary discount
100% Alloy values
Play Europe Huge (use Leg Triple Strike) --> ascend

-Now you can complete the levels
5.16 choosing reward: 2021-12-12 07:17:53


krinid 
Level 63
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-Play and abort all levels only earn partial AP (1 hour/1 level)
Territories captured: 80%-90% - > AP you can earn : 40%-50%

How do you manage that in 1 hr per level, esp the first bunch when you had no Adv's?
5.16 choosing reward: 2021-12-12 08:14:15

here
Level 56
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Just go to the first market, you can go to other markets and get 80-90% of the map

-1 level : You can use Leg Triple strike to break the first market or a territory with large army to get the army to break first market
-1 level : Time warp
-1 level : Epic Supercharge Army Camp
-1 level : Power Supercharge Army Camp + free cache
5.16 choosing reward: 2021-12-12 08:34:11


denna. 
Level 64
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Mmh, I need much more than 1h to reach the first market, but that's likely due to not having Epic SAC. And I haven't considered earning only partial AP on some levels, so thx for the insight.
5.16 choosing reward: 2021-12-12 15:45:33


krinid 
Level 63
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Same, never considered a partial AP strategy... but feels odd, if you can get 80-90% of territories in 1 hr for 40-50% AP, seems like getting the remaining 10-20% territories for the final 50-60% AP should be well within grasp. Though I guess it would mean waiting for hospital upgrades, etc, which already doubles your play time.
5.16 choosing reward: 2021-12-12 16:07:52

functor
Level 56
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Players who just super-ascended do have have enough APs to finish the last 20% of the levels very quickly, since there are not enough money and mercs. My solution was to rely on army camps and drafts. Apparently, here's solution, aborting and skipping the level, is much more efficient for players have access to a lot of skip level powers. I believe that most players do, since the skip level powers are pretty much useless until 5.14.
5.16 choosing reward: 2021-12-12 16:37:28

here
Level 56
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The remaining 10-20% of the territory is territory with a large number of troops and you can't finish it
With phase 1 you can't finish(hardened old town or hardened scandinavia). but you can get 80% of territories

You need + Additional mercenaries to play Europe Huge(leg Triple Strike) ->ascend
5.16 choosing reward: 2021-12-14 00:50:26

Phoenix
Level 25
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I don't want to test this theory, only because it might just be too tedious, but we clearly know that there is no (direct) correlation between territories taken and APs rewarded for partially cleared maps. Therefore - because I strongly believe that the partial AP-ratio isn't black magic but actual math - I strongly suspect that the amount of APs rewarded is in direct correlation to armies defeated. Example: for 80 - 90% of the territories you only get 40 - 50% of the APs (taking here's numbers) because the remaining 10 - 20% of the territories still hold 50 - 60% of all armies that the map initially had. If that is at least somewhat true, aborting some level would be pointless because the rate with which you can defeat armies should only grow over a level. Your army camp production can only go up, army caches can only get stronger (and worth more as soon as you have the cache tech), drafts get bigger and bigger, only the rate with which you can buy mercs might slow down as they get more expensive. Meaning if you can get 40% of the APs in 1h, you should be able to completely finish a level in about 2.5h (or 3h if you upgrade all your hospitals after the first hour and want to wait for it to finish). In contrast starting a new level after each hour should mean that earn less APs per unit of time at first, because you start back at a very low income of armies per second, while the aborted level had a decent income already.

But that's only a theory. If someone was able to reverse engineer the partial AP-formula, we would be wiser.

EDIT: This clearly assumes that there are always mercs left to buy. If you can finish 80% with your current merc-strategy but then have exhausted the merc camps, then surely finishing the level (while having only a poorly-upgraded set of army camps) is not feasible at all.

Edited 12/14/2021 00:53:22
5.16 choosing reward: 2021-12-14 01:43:55

Chief Rollie 
Level 62
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@Phoenix

I do not know the formula for partial AP but do know that when I only had one territory left the partial AP value was significantly less than the total percentage of armies cleared. It probably is percentage of territories taken minus a modifier that is normally added for beating the whole level. Also, sometimes when I was short for AP I would start the next level and abort relatively quick for 10-20 AP so I would think it is based on percentages of territories primarily.
5.16 choosing reward: 2021-12-14 03:33:07


krinid 
Level 63
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I have not analyzed it in detail, but my best estimate from gandering at AP available by aborting the level a number of times throughout my experience would be something like this:

- MaxAP = Full reward for the clearing the level
- FULLY CLEARING the level awards = MaxAP/2
- Clearing the territories on the level awards = (%territoriesCaptured*AP)/2

So 50% for finishing a level, and scales up to 50% with # of territories captured.

So if you can get 80%-90% of the territories cleared very quickly EVEN IF IT SCREWS YOU ENTIRELY so that you could never finish the level in decent time thereafter, you can claim ~40-45% of the AP, abort & skip to the next level.

I wouldn't want to try it myself as I'm not a particular quick player, even on "speed runs" with late phase 4 Adv's, it takes me a couple hours (maybe I could do <1 hr for EH b/c I'm so used to it), so it's only gonna get worse for me with no Adv's.

Interesting theory/strategy though for those who can make it work. Cool to see the continuation of multiple viable play methods.

Edited 12/14/2021 03:35:55
5.16 choosing reward: 2021-12-14 03:41:46


Master Jz 
Level 62
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I believe abandon level gives approximately: 2/3 x base AP x % of territories taken
5.16 choosing reward: 2021-12-14 03:48:14

Mathematician 
Level 62
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I just pressed the "abandon level" button in all 5 of my simultaneous levels.

Indeed the AP offered to me all equals to 2/3 x base AP x % of territories taken.
5.16 choosing reward: 2021-12-14 03:56:00

Mathematician 
Level 62
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Given that it's based on base AP, this strategy will become less and less effective as we super-ascend more to obtain higher increased AP bonus. But for now, in the first few super-ascensions, it sounds like a good strategy.
5.16 choosing reward: 2021-12-14 04:13:53


krinid 
Level 63
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Given that it's based on base AP, this strategy will become less and less effective as we super-ascend more to obtain higher increased AP bonus. But for now, in the first few super-ascensions, it sounds like a good strategy.

Is that confirmed? ie: that the AP received when aborting is % of base AP, and not just the amount displayed in the dialog but actually awarded based on full buffed AP value?
5.16 choosing reward: 2021-12-14 06:14:39

Mathematician 
Level 62
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@krinid

No. I only checked the dialog.
5.16 choosing reward: 2021-12-14 06:35:52

here
Level 56
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After a few SAsc, maybe powers will regenerate (reset map)
With power IM can SAsc in 7 days
5.16 choosing reward: 2021-12-14 06:51:45


krinid 
Level 63
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You mean after SAsc'ing once, you can do a 2nd SAsc in 7 days?

Or you mean 7 more days on top of the aforementioned 16 days?
5.16 choosing reward: 2021-12-14 06:55:06

here
Level 56
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after SAsc but it need power IM

Now,I only earn 5k AP/ day
When i open phase 4 (Better Hospitals , Increased Cache Armies) maybe 10k AP/day. But i need to wait upgrade for Leg AV ( i have 3 epics )

Edited 12/14/2021 09:04:43
5.16 choosing reward: 2021-12-14 14:25:52

Phoenix
Level 25
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I just pressed the "abandon level" button in all 5 of my simultaneous levels.

Indeed the AP offered to me all equals to 2/3 x base AP x % of territories taken.

Does that prove anything? Or to be more precise, how should we know, which territories you had claimed at that point? To be fair, I don't doubt your statement and that formula seems possible as well, I'm just saying that you could only know whether this holds true, if you started a level and only claimed the most expensive territories on your way to say 50% of all territories and then did the same with always picking the cheapest territories. Such that the amount of defeated armies varies significantly while keeping the number of territories the same.

Because lets say that there are 1B armies to defeat and that there are 100 territories and there is a function that assigns armies to each territory similar to https://en.wikipedia.org/wiki/Zipf%27s_law . Then if you take the lowest x% of territories you end up with some y% of all armies where x and y have some correlation that should be similar to the territory-AP-ratio we observe here by means of individual data-points.

And to quote Master Jz: "gives approximately". "gives approximately" is weak evidence. If it was that easy, why do we get "approximately" these amounts of APs? Shouldn't it be pretty much trivial for the game to reward "exactly" this amount? I just check with my current level and this formula almost fits but it is off by more than just rounding errors. xx.29 instead of xx.275 as the positions after the decimal point. For whatever reason I would get MORE APs than the formula predicts. (Side note: apparently the starting territory isn't counted either way, neither as "claimed" nor as "part of the level", so always subtract 1 in this formula, but even leaving the 1 in doesn't improve the closeness to the approximated amount)

But hey, as krinid said, aborting at that stage isn't logical IF YOU INTEND TO FINISH THE LEVEL within this ascension. If you only collect as much AP as possible to ascend and to get all the levels reset, that's definitely fine, too.
5.16 choosing reward: 2021-12-14 15:18:07

functor
Level 56
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I can confirm Masters Jz's formula of partial AP gain for levels that the players had not previously attempted or cleared.

@Phoenix

"approximately" is caused by some rounding error of 2/3.
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