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Super Ascension - what we know: 2022-01-24 23:40:21


denna. 
Level 64
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Potatochipelago is the first of the new levels with a market

1 market: Potatochipelago - Rise of Rome
2 markets: Expedition - Medieval Battleground
3 markets: Aklog World
4 markets: King's Archipelago
6 markets: Seven Years War
7 markets: Thirty Years War
5 markets: Hex Earth

Edited 2/20/2022 14:11:37
Super Ascension - what we know: 2022-01-25 09:14:00


SubLunar Unit 
Level 60
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@JK_3

No hardened levels needed to be beat to earn that achievement.
Super Ascension - what we know: 2022-01-25 23:06:08


krinid 
Level 63
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Potatochipelago is the first of the new levels with a market (1)

nani!
https://youtu.be/vxKBHX9Datw?t=6

So Regio, Bork, Annihilation, Kenorland are all marketless!

Must make for a rough start. I guess similar to Tutorial/Huruey/etc. I forget what the first level with a market is. Maybe Ursa?
Super Ascension - what we know: 2022-01-26 02:01:31


TheGreatLeon 
Level 61
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How many of the new levels have territories with a crazy number of armies similar to Triskelion or Europe Huge? I’m trying to determine if Triple Strike has any value, especially for the levels with very high AP payouts.
Super Ascension - what we know: 2022-01-26 05:31:38


denna. 
Level 64
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Graemes,
so far I only checked the lower new levels but Tulsi mentionned a 737 B armies territory in Hex Earth, which is probably one of the largest ones.

https://www.warzone.com/Forum/590023-516-new-idle-levels?Offset=20

Still, I wouldn't be able to beat the new levels without TS.

Inspiring mercs seems like the fastest way to proceed (see also here's and Tulsi's discussion in the above thread) since some merc camps have very large (and overpriced) numbers of armies, but if you ran out of IM power or don't want to purchase any, there's no way of getting armies and/or money fast. Might get better on levels with 2+ markets but I doubt it.

Upgrading army camps is VERY expensive, so you're stuck with low production even if you have good AC artifacts (I have epic SAC by now). Caches are mostly good but there are too few of them to be able to jump from one to the other or even clear a level.

So... it takes a while but TS is quite useful for me. Combo with leg/insane time warp is interesting to reduce cooldown time. Or leg/insane IM artifact as pointed out by here (who would have ever thought that this might be thing...)
Super Ascension - what we know: 2022-01-27 20:48:45


krinid 
Level 63
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737B isn't actually very high considered the 1.1T territory on HEH.

Then again ... maybe these new levels will eventually get Hardened versions, which means the comparison is really Hex 737B to regular EH ~430B, so Hardened Hex would be in the ballpark of 2.8T, which would make it the largest territory in the game. I can't wait to Triple Strike that homeboy!
Super Ascension - what we know: 2022-01-30 20:57:11

Tulsi 2020 
Level 62
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@Olja most of those new levels are a real pain. The last one is real fat with AP and once you get the trick down it's easy to beat relatively quickly if you can spend a couple IM powers, beat it 3-4 times then ascend and go at it again do that a couple times and you can super ass again. Your first couple playthroughs (until you advance army cash boost and maybe hospital boost) you'll want to fully up the three good hospitals and work on some tech before you clear the map. After you've got your advancements up you'll beat in a couple hours without any techs, upgrading hospitals or buying mercenaries (past your first few).

It's quite beatable rather quickly with two uses of one im power and one epic im artifact. If you want to only use the artifact it takes three uses at epic or two at legendary. It would still take two even at insane.

Some of this may change with a decent money cash artifact (money cashes on this map are fat) but IDK haven't tested it to see how much of a difference it would make.

I'd recommend using supercharged skip levels to get to Hex the first time and then put a very high priority to upping your skip level skill so you can get back to it without depleting more powers.

IDK when I will get my first insane but I'm not too worried about losing the triple strike. You can farm an epic one each super ass anyhow.

Edited 1/30/2022 21:01:30
Super Ascension - what we know: 2022-01-30 22:15:07


denna. 
Level 64
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Thx Tulsi. I cleared new 3 levels so far and they are incredibly annoying. Army caches are also very good similar to money caches but it's taking too long to reach the few spots. I think there were only a total of 6 caches on Aklog (army, money, resource) and the other levels weren't much better. Hope to dig an IM artifact soon, IM seems like best way of beating the new levels in a reasonable time.
Super Ascension - what we know: 2022-01-31 15:22:18


TheGreatLeon 
Level 61
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Does anyone have a sense of the AP bonus % required to reasonably do a super ascension without ascending?

If you’re doing it two rounds today then is it reasonable to assume that +75% AP bonus along with the +25% achievement is sufficient?
Super Ascension - what we know: 2022-02-26 04:37:20


krinid 
Level 63
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Good question graemes ... don't think anyone has done more than 1-2 SAsc's so far so probably have to wait, but I'm thinking the same thing, focus on +AP so the SASc goes quicker, than drive out the artifacts.

The game forces you to waste time farming AP or artifacts that won't be of any use. You can't take all the artifacts you have with you to a new SAsc unless you can upgrade/combine them all and take a new slot, but then it's a grind again, and if you focus on AP, then you waste all the digs you do that SAsc.
Super Ascension - what we know: 2022-03-12 07:26:20


denna. 
Level 64
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Since it's been discussed before, I wanted to find out how long it takes to complete Hex Earth without the use of any powers.

Settings: All main advancements maxed, Leg Army Cache, Epic SAC, Epic IM, Epic Money Cache artifacts

All in all, it took me 2,5 days - this is not perfect given that Hex Earth can be cleared in 30 minutes if you use 1 IM power but it also shows that the large level can be done in a fairly reasonable time without powers. Insane Army Cache or Leg IM artifact should help clear the level even faster.
Super Ascension - what we know: 2022-03-15 21:15:54


krinid 
Level 63
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@Ojla
Which merc camp is the opportune one to use IM on? Are you saying just 1 IM is enough, or a 5x SP IM?

And wait ... only 5 Markets on Hex Earth? It actually goes _down_ in count from the prev level?

Edited 3/15/2022 21:17:19
Super Ascension - what we know: 2022-03-15 22:55:12


denna. 
Level 64
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Yes, there are less markets on Hex Earth, but they are not relevant for clearing the level.

There's a 1,1T merc camp at Snow (Greenland) which is enough to get to the nearest army cache and the 3 main hospitals (Greenland/Asia) and from there to reach the other money/army caches in the east. And I meant 1 IM (not superpowered).
Super Ascension - what we know: 2022-04-07 16:13:13


krinid 
Level 63
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I've SAsc'd but still a while from getting to Hex ... just chilling through the earlier levels instead of rushing.

But will be useful info for when I do, thanks.

Any other advice gems anyone has for any of the new levels?

Locations of big merc camps for IM, big territories for TS/QS? Other useful stuff?

Muli's maps cover the locations of the structures ... although with all the army #'s on them in huge fonts, they are difficult to read.
Super Ascension - what we know: 2022-04-08 00:37:54

MWL
Level 59
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Any other advice gems anyone has for any of the new levels?


Skip them.

6 skip levels from phase 3 + superpower skip level will get you to hex earth. I replay a couple of the good levels to get enough AP to do that before ascending the first time.
Super Ascension - what we know: 2022-04-08 14:48:45


Z 
Level 64
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What are thoughts of TS vs QS?

QS is obviously stronger, but more limited. Is the difference in strength worth the difference in versatility?
Super Ascension - what we know: 2022-04-08 15:59:28


krinid 
Level 63
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TLDR: Both can be used effectively. There are enough "big territories" on most maps accessible via either TS or QS to get good use of both.

Detailed response:

On my way to getting a Insane, I upgraded each of IM, TS & QS to Leg and used with existing TW & SAC, and found this strat to be super effective:

- Launch SAC
- Get army caches on way to big territories & big merc camps
- TS the smaller of the big territories
- QS the second of the big territories
- IM the biggest merc camp
- Snag Army Camps along the way, use any money gained to upgrade Army Camps
- Submit Clan Req (before SAC runs out)
- Launch TW
- Get more army caches on the way more big territories and big merc camps
- Repeat when cooldowns permit

With this strat, I was able to finish HEH in <2 days without having to buy any mercs whatsoever. YMMV depending on your Adv's, but should be a similar experience. I was late phase 4 with maxed Better Hospitals, Alloy Values, IACP, Additional Mercs, Auto-Draft, Increased Army Caches, etc.

So I'd say get TS to Leg first b/c it's easier to use, then get QS. Then (eventually) upgrade TS to Insane, sac'ing QS in the process, then get another QS to Leg.

Edited 4/8/2022 16:00:26
Super Ascension - what we know: 2022-04-08 16:02:07


Master Jz 
Level 62
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I'd probably go for the Legendary/Insane QS because you get an Epic TS each super ascension.
Super Ascension - what we know: 2022-04-15 19:58:47


krinid 
Level 63
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Good point MJ. Working up a new TS will be easier starting from Epic. QS more likely be from Common or Uncommon.

The power of QS is beckoning me . . .
Super Ascension - what we know: 2022-04-23 08:17:54


krinid 
Level 63
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Ok, skipped a bunch of levels . . . trying Hex Earth now . . . let's see how this goes.

Anyone know where all the markets are?

I've found 4 so far. But think there's 5 on the map?

Borkou 2, central in N half of Africa Market with zinc, nickel, copper wire, screw
Snow, mid-E Greenland, 3 in from E coast Market with aluminum, thorium, titianium, neodymium
Bonjurd, Iran Market with silicon, glass, gold, bolt
Southern Alaska, S-most tip of Alaska Market with twine, copper, rivet, lead

Also confirmed that the SAC+FC strat is garbage on Hex. Only 1 army camp and it's pretty weak, so even combined w/Supercamp, SP FC only gets ~1B armies, which is 1-2 territories. ie: doesn't materially help the cause to get to Greenland for the big merc camp.

Edited 4/23/2022 09:35:12
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