I just wish we had a toggle to hide territory numbers, when I use fogbuster to reveal the whole map its too messy to look at and hard to find things like hospitals. (Would also love that recipes dont change between maps... its the things that upsets me the most... oh you saved that resource? well TOO BAD it uses some other resource this time... because why be predictable?.... But I assume there is a reason for it)
Recipes changing is bad. Markets changing is fine. Prices/profit levels for the recipes changing also makes sense. We expect markets & market value to change by region, b/c not every store/region is the same. But why smelting gold requires nothing but gold ore on one level but also nickel ore on another, or why neodymium requires neo+nickel ore on one level but neo+gold ore on another makes no sense.
Then again ... recipe ingredients make no sense to begin with. Like needing samarium, terbium, tin and nickel to make a robotic arm, or uranium, aluminum, lanthanum and welding rods (yea, welding rods) to make an air compressor. And swap out the aluminum or samarium (but keep the welding rods!), and you get a lens. Yep, didn't you know that air compressors and lenses require welding rods? lmao
But the least the recipes could do is be consistent.
And while we're at it, the Market Visibility advancement should show what's in the markets. The point of having visibility adv's & Stats are to be able to plan the level. At least the Stats shows the Techs required, but not knowing what's in the markets and not knowing what ingredients the recipes require still means you can get shafted in the end.
@krinid Laser welding is relatively common now days, it's getting cheaper all the time. Better than tig in some ways. For smaller stuff at least. A laser welder very probably contains lenses. https://www.youtube.com/watch?v=rsTBPh2vKL4
@Tulsi, Not sure what you're intended to provide supporting evidence for? This might explain why a lens could be an ingredient in a laser welder, but certainly not why welding rods are an ingredient for a lens.