Idle? More like I'd rather not, amirite?
Idle? More like just dull, amirite?
Idle? More like why-dle, amirite?
Idle? More like buydle, amirite?
Idle? More like I'd like to discuss the cynicism and moral bankruptcy of this entire genre since incremental games started as a satire of subscription games extending play time through sheer grinding but took off as profitable perversions of the initial parody, preying on the vulnerabilities of human decision-making and time-management to trap its own players in endless cycles of pointless frustration, where they wait hours on end to get to make a few meaningless clicks so they can see meaningless numbers go up on a screen, all the in the hope that these players (far too often kids playing mobile games with mommy's credit card or chronically dopamine-deficient neuro-divergent people) get so addicted to the small, randomly-timed dopamine hits (from a deliberately imbalanced and sloppy game) that they are eventually willing to spend actually money to speed up the game and get to the good part. (
https://www.youtube.com/watch?v=7khbIR-WQIw) Except there is no good part, is there? There is no fulfillment or learning or development or growth, is there? There is only the fleeting sense of fulfillment, little less than a full moment, until the next meaningless mission emerges. There is only the grind. You are spending your time and eventually your money, indefinitely, without any achievable objective or sense of real progression, not toward enjoying the game but in the pursuit of having to play less and less of it. That's really the player end goal of any profit-motivated idle game: to play the game less and less. Which suggests it's all simply
How about a nice game of ̶w̶̶̶ͪ̒a̶r̶z̶̶̶͑ͯo̶n̶̶̶̶̉ͬ͗e̶҉̶̶̶̶̶̶̶̡͕̞̮̗͓ ̶c̶l̶̵̶a̶s̶̶̗s̶̶̞í̶̶̶̶̶̶̶͓̩͎̯͡c̶̶̷̶̶̶̶̶̶͙̦̤̣͠͝ Warlight?
PS:
Edited 1/28/2022 04:51:19