Hmmmmm, while interesting, is this actually going to have any games that don't end up as >50% boots/surrenders? Even with 40 player FFAs or 20v20 team games, over 1/2 the players boot/surrender in the first 5-10 moves without seriously playing. And take 7-14 days to fill. So isn't this just paying a hefty fee to (a) spend even more time trying to fill the game, (b) get even more boots and surrenders?
Though oddly, a lot of people have asked for this. Let's see who actually creates them and how the games actually end up playing out. My guess is as above.
If you create a Mega Game for 100 players but only 50 join, are you still out 700 coins?
Given that paying 2 coins/player for a modded game isn't refunded if Members join it, I'd say this sets the precedent for no refunds/price reductions.
Great! In my opinion, different colours are not necessary at all. I mean, I don't see anything wrong with a map like this: https://geology.com/world/world-map.gif
The problem is that where in the map you've shown, the idea is just to show a distinction from country to country, the WZ distinction must be at the player level who can own multiple territories. In your map, it would appear that the same player owns Greenland, Russia, Bolivia, Turkey, etc. You can't reuse the same colours without losing info on who the actual territory owner is.