Plateau Assault Gold Star: 2022-03-07 17:57:56 |
mitm
Level 35
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I can't seem to find the trick to staring this map single player. The AI calculates the exact number needed to stop any assault yet keeps expanding so you cannot brute force your way past any territory. Ive met the AI territory with 1 ending army and loaded it up with max armies next turn (30+) many times and it always stops you from taking even 1 territory. If you try to fake it out and not attack, it does the exact same thing. If you drop the number of attacking armies, it reduces its attacks accordingly. This seems to be an AI hack going on here where the AI is using your starting positions to calculate its defenses and attacks giving it an unfair advantage. Ive read in other threads that the AI only calculates off ending position but this is obviously not true with this level as surrendering reveals the calculations used are exact every time.
There is an unusual lack of information about this level on net searches which leads me to ask here.
Edit: Best so far is 17 with engagement of both enemies at second turn. Had the potential of 14 only if never lost one attack.
Edit: Another thing is the ally AI is a joke and refuses to defend itself where the opposing AI will ALWAYS defend and attack.
Edited 3/7/2022 20:25:30
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Plateau Assault Gold Star: 2022-03-07 23:18:18 |
mitm
Level 35
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For posterity. The AI cheats big time on this level.
Both my ally AI and opponent AI side by side on start. Each attack full on with 10. My AI left with 4, enemy AI left with 1.
Round 2, starts with 9 my AI, enemy 6. Instead of attacking enemy AI, my AI decides to take territories. POS. Ends with my AI owning 2 territories with 1 unit each, enemy AI sandwiched between with 2 units left.
Round 3 starts, my AI has 4 units on one territory, 3 units on the other.
Enemy AI, with only 1 territory, thats right, ONE TERRITORY, should have 5 + 2 for 7, but the cheating algorithm used gives it an extra 5 units for 13 total.
Proof positive the AI is setup to cheat.
Of course it obliterates my AI.
Absolute scam of a system warzone uses to cheat players. Why not just give the cheating AI 100 to start so its plainly obvious you intend to cheat players?
Rating this map a 1 since the AI system is pure crap.
I suspect that since reinforcement cards are used and there was a card available right before the turn that the enemy AI gets a card and a players AI is hamstrung, either intentionally by design, or by a bug in the code.
Edited 3/7/2022 23:32:27
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Plateau Assault Gold Star: 2022-03-08 03:21:46 |
mitm
Level 35
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Plateau Assault Gold Star: 2022-03-08 03:51:01 |
mitm
Level 35
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Some things I have found out so far are that I always start at West Roads Barricades north east now for my number one pick.
I found that you may have potential to star if one enemy AI spawns on the top plateau east side and the other at the East Roads.
I move north-east evenly and hope to catch the enemy AI by second turn coming down from the top plateau and the other one coming from the east.
The East Roads AI will still be to weak to withstand your assaults for more than one turn by the time you meet and if you fail more than one attack you will not star. The other AI must spawn on the east side of the top plateau and be close to the vine pass that leads from Sumpa to Lazward so it is also to weak to stand up to your attacks for more than a few turns.
There is another spawn scenario that I saw and failed to take advantage of where both enemy AI spawn on the top plateau, but one is behind the other. The one in front blocks the other AI from moving after turn 1. This requires you to hustle up to the top plateau as fast as possible if scenario one fails to show itself.
If I don't hit an enemy AI by top plateau then I restart as that means they are spread out and you cannot win the star.
I have seen no other scenario yet that allows you to survive their assaults if you go past 2 turns. Ive had both enemy spawn right next to me and they kicked my but in 1 turn. With practice I might make it two turns but its something that doesn't happen often enough for me to try it.
If your AI ally spawns on the second plateau west side somewhere its better for you in the end as it will gain strength and eventually climb to top plateau in enough time to assist in wiping out the Top plateau AI if you get into a bind.
Nothing else has proven effective yet but if I get the star ill fill you in.
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Plateau Assault Gold Star: 2022-03-08 06:03:57 |
mitm
Level 35
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Gold star. In hopes this will help here is what happened.
It came down to reinforcement cards and which enemy AI played them.
My ally AI had a enemy AI spawn right next to it and this time it actually did its job. I noticed that the enemy AI got 3 reinforcement cards in total and all were used in combat with me, not the ally AI. That allowed the ally AI to hold its ground enough to get a bonus and turn the tide on the attacking enemy AI. After that the ally AI kept attacking rather than blindly taking random territories and leaving itself open to attack. This was the first time this happened in dozens of attempts.
Those 3 reinforcement cards played against me were the only reason I stared in the end as my ally AI was able to stop the progress of the AI attacking rather than being crushed in 2 or 3 turns. That gave me time to work over the AI I was on and catch up to the ally AI and finish off its attacker. The last reinforcement card the enemy AI played was on the last turn, 14, as a last ditch effort to deny a gold star but by then I was deploying 50s so it didn't work.
I used the same approach as outlined previously and got lucky that both my ally AI and the enemy AI spawned right in front of the East Fall Cave entrance, which allowed me to catch the enemy AI before it was able to get out of range of 14 moves for gold star. The AI I was on spawned where I wanted in East Roads so the natural attack of north east flow was exactly what was needed to star.
Edited 3/8/2022 06:14:46
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