So, any thought on the new "no-luck" policy? Personally for me it's a great change that will influence Warlight long-term, since it'll mostly affect newer players and push them towards competetive gaming
Yep, that's part of the goal!
The main goal of the no-luck cyclic move order is to be able to play WarLight games that have no randomness at all.
With cyclic move order, there's only one random roll throughout the entire game: who goes first on the first turn. It's basically on par with Chess in terms of luck (in Chess there's still randomness in who goes first).
For a not-yet-disclosed 3.0 feature, we need to have games with no randomness at all and no influence from outside of the game (i.e. ladder rating can't be used, etc.). This was the best way I could come up with, but I'm open to suggestions if anyone has a better idea.
So, in a multi-day game, to minimize nominal thinking time, open the game with an alt before clicking "begin" as you will presumably see the warlords. After you have decided your picks, login with your main account and commit them.
You're right this is a flaw with the current implementation. This can easily be fixed though by just not letting spectators see the game until all players have clicked begin.