Warlight 2.1: 2014-11-12 02:58:39 |
qwed117
Level 49
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@scze(blahblahblah
Fizzer shouldn't have to say this a million times (sorry if I am overreacting) In the US, it is illegal to have online gambling (and child gambling), in certain states (and everywhere,respectively). Putting in the regulation would be a hassle, and as such, Fizzer won't ever put gambling in.
And based on the number of alcoholics revealed in the "Stoptober", it's probably for the better
@Fizzer,Although, I can't wait for the Warlight 3.0,the "Investor" business isn't my cup of tea. Who knows who the investor is ON THE INSIDE (he might be as evil as Romney). And now you're a corporation, imagine the hell (and privileges). This is going to be a great undertaking, and I hope that I can support you, but I am not sure
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Warlight 2.1: 2014-11-12 03:30:22 |
Genghis
Level 54
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evil as Romney
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Warlight 2.1: 2014-11-12 04:01:36 |
The National Socialist
Level 54
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Does this mean new accounts will start with 0% luck and cyclic move order unlocked and will have to work to unlock 75% luck and random move order, or is just that from now on games will default to 0% and cyclic, meaning new accounts will already have the full range unlocked?
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Warlight 2.1: 2014-11-12 05:16:24 |
Dutch Desire
Level 60
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I have always been a big fan of low luck games(luck modifier 0%, straight round, cyclic move order, manual distribution) and therefore i like the change that the Randomness is now off by default.
How i have understands it, The no-luck cyclic move order is not solving the randomness in when players choose the same startplaces. So, the only way to play with no randomness at all, is when you have play on a map with two halves that are equal to each other and where the startplaces are also equal to each other. (just like a chess board.)
For me, the picking stage is half of the fun, so i dont think i will play much games like that.
I will also avoid no-luck cyclic move order, the "Whoever plays fastest will be placed 1st in the first move order" will only make the picking phase more frustrating and will probably result in a slower start.
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Warlight 2.1: 2014-11-12 05:42:03 |
Pushover
Level 59
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I like the idea of no-luck cyclic move order in a real time game with honest players. Probably not a good idea in multiday... I think the typical cycle move order is better generally.
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Warlight 2.1: 2014-11-12 07:30:07 |
his balls.
Level 60
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I remember posting ages ago about a map with fixed equal starts. I was hoping to strategies to evolve over time like chess.
Gone off this idea a bit now though because i just don't think there is enough variation in warlight. I imagine a competetative scene working out the best strategies pretty quickly. It would have to be a very clever map/set up where every strategy had at least one counter.
I guess id still quite like to see this happen. At least until the community found the best strategy.
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Warlight 2.1: 2014-11-12 07:44:08 |
Lawlz
Level 41
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eww, I bet qwed voted for Obama :p
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Warlight 2.1: 2014-11-12 15:16:53 |
Latnox
Level 60
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Warlight 2.1: 2014-11-12 23:44:09 |
Valin
Level 56
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Unless I'm missing something (which is certainly possible), no-luck cyclic move order seems horribly flawed for games with 3+ players (or 3+ separate teams).
The person who moves quickest in the first round gets the top of the order... but the person who moves the slowest gets the bottom. Each get to go first half of the time.
This means that it's advantageous in large FFA games to wait out the clock, either until everyone else has done their first move or right to the brink of the direct boot time (after which you boot whoever didn't move quick enough).
None of this strikes me as a good thing, particularly as it would seem to encourage slowing down the first round of what are usually already pretty slow-moving games.
Edited 11/12/2014 23:46:59
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Warlight 2.1: 2014-11-13 02:20:46 |
qwed117
Level 49
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@Mr.Pride Eww, I bet you voted for the Koch brothers
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Warlight 2.1: 2014-11-14 03:37:54 |
Nate
Level 19
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Going first isn't always better
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