Feature idea: Improved team games: 2022-06-02 14:24:00 |
Samek ●
Level 57
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So basically a round robin pick style? I do that when I play Risk IRL ^_^
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Feature idea: Improved team games: 2022-06-02 14:31:05 |
Roi Joleil
Level 60
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Essentially one player on each team starts at.. turn 0 turn -1 turn -2 ect..
With turns being negativ meaning [you can't do anything] 0 being Pick Stage and Positiv normal gameplay.
I dont have a strong opinion considering i cant play it out. Sounds interesting tho idk if it has problems i cant think of
On a side Note. I wouldnt be surprised if this isnt implementable the way you suggest it considering the limitations of the Mod framework
Edited 6/2/2022 14:32:58
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Feature idea: Improved team games: 2022-06-02 14:44:13 |
CalmWaters
Level 60
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Curious to see what would happen in a light fog template
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Feature idea: Improved team games: 2022-06-02 15:22:31 |
Samek ●
Level 57
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Staggered picks across turns hrm. Gives it a Battle Royale vibe.
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Feature idea: Improved team games: 2022-06-02 17:13:31 |
ADHDnl
Level 63
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I would like to try this new idee
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Feature idea: Improved team games: 2022-06-02 19:04:27 |
Gangnam Style
Level 63
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Everyone will forget about it after they try it once or twice:)
More complicated picking stage---->less popularity than normal team game. Picking stage will take half the time of the game in RT------------>not playable in RT at all(probably). Imagine new or avarage players trying to play it just for fun, that are happy to have high income. Then they are randomed as last player to pick:) Shit income, just leftovers:) Multi day game 4v4 waiting few weeks for game to start???
That gift like idea of picking..... You click commit on pick stage........ BANG! You got eliminated before you can deploy anything^^
Idea is interesting at first look but..... unpractical, technical mess and only for one try:)
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Feature idea: Improved team games: 2022-06-03 03:32:10 |
Master Hotarian
Level 58
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Hey Alex, im good thanks for asking! Wbu?
Anyways, Team games are all about, well your teammate. If you dont have a good teammate, then u dont win the game and its been like this for a long time now where you get some random player in your clan for a 2v2 match and they dont even take ur advice... Changing the way 2v2 works in general would be a great start for me actually liking the setup lol
For starters, if we had only 1 person pick, what happens when they boot? That complicates things cuz that means you would also boot as well and in general the game would be over anyways cuz u cant fight a 2v1 unless ur rufus so I guess it speeds up the process of surrendering?
Another thing I thought about would be perfecting this RR format. Kepp the 1 person pick setup but have the voices in general. Its a 1v1 but with 2 players you get me? Say the game is Hotarian and Naviiso vs Alex and Gak. First up would be Hotarian and Alex, they have the picking stage where they can talk to there teammates on what is the best strat to play for the given set up. Now on turn 1 its Naviis and Gaks turn, they again need to discuss the best way to go about things and communicate to win the game which i what team games is all about but everyone plays by themselves...
This will help with players that dont listen so u can force them to talk with u! And if they dont... then when its there turn to move then its just gonna end up in a bigger disaster but at least its not like 6 different colors on the same screen its 4 players total with only a 1v1 fight. This also allows every template to be a 2v2 without having to switch up the settings within each template to make it suitable for a 2v2 format
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Feature idea: Improved team games: 2022-06-03 07:35:07 |
Athena's Child
Level 61
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I like this idea. Rather than letting all picks be random and leaving everything to RNG, it leaves rooms for counters. I think this would be similar to drafting in some other games where other players have opportunities to make informed decisions.
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Feature idea: Improved team games: 2022-06-03 11:17:45 |
(deleted)
Level 62
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I like the idea, would be fun to try it out and see how it works.
I feel it does add a complexity, however I feel perhaps it gives a way out to making bad picks at the start. I think picking strategies would be limited, for example wanting smaller bonuses and then t2 to try counter with the second round of picks. But ultimately, I don't know you would need to see the feature developed and put into action before finding legitimate criticisms.
Unfortunately, I don't see this being added due to Fizzer knowing better then all of us.
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