OP, I agree with you 100%. I think its important that the talking points in these efforts remain consistent, so I offer you my argument that I made in Just_A_Dutchman_'s thread "Project Big E".
https://www.warzone.com/Forum/625010-project-big-eThe TLDR:
- New players are generally unaware mods exist
- New players tend to struggle hard or quit out of unfamiliar games/setups (such as everyone's first 20/80 game)
- New and old players are unwilling to pay to have access to these mods, especially given the two aforementioned points
- If the mod system is resource intensive, it needs to be put in a sandbox with limitations to reduce overhead leaving the resource intensive mods to be approved on a case by case basis by a community manager or Fizzer
- If the mod system allows the game to crash, then the mod system is poorly optimized. Regardless, this is fixed by releasing mods that are 100% functional into the wild as a selectable option in match creation and making the beta testing of mods opt-in.
- The mod system being locked up behind all these hurdles is probably one of the largest limiting factors to Warzone's growth as it introduces the greatest amount of versatility in how a game works while simultaneously being the most obscure feature of the game.