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WZIB Suggestion: 2022-07-12 10:08:04

L.L.
Level 60
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I noticed that WZIB gets dominated by a few people that have a lot of Legandary and also Insane Artifacts. But those people don't really profit from the rewards a lot and some only play to get the Achivements. This leaves newer players with close to no chance to win and actually get something from the battle (For example the Epic Artifact you get for your first win of a SAsc) which makes less people intersted in battles. To bring more people to battles I suggest that Fizzer adds a few rewards for winning a battle with no Artifacts equiped. For example a achivement, a ML power as a ones per SAsc reward and maybe double the BP for a win to 100. This would have a lot of benifits.
1: It would allow lower players to get a chance
2: It would get better players a better way of reaching the 100k BP for a Leg Art which is a actually useful reward for them
3: It would result in more battles actually filling
- downvoted post by Pulsey
WZIB Suggestion: 2022-07-12 10:24:37

L.L.
Level 60
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Suggestion for Pulzey: Programm your own game, name if WarLight and quit WZ.(Seriously this is so annoying)
- downvoted post by Pulsey
WZIB Suggestion: 2022-07-12 12:04:41

Phoenix
Level 25
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Hey, I just wanted to post some thoughts on this topic. They will not help you with your suggestion, but I just wanted to brain storm a bit.

I'm not sure if you could actually make the battles fair in the sense that new players would have a chance. I'm not very active in battles, but my observation so far was, that your chance of winning a battle is - among other factors - a matter of day time. I haven't battled for weeks and I forgot the best slots. But some particular slots were always easier (if they filled at all) because they were not really suitable for the very good players. I would guess, that this was the night hours for the US, but as I said I haven't played for a while and this could be wrong (nowadays).

Some of the good players argued (in some other thread) that battles become "free for all" again, if the good players have farmed everything there is to win from battles. But I'd argue that this doesn't help the common folks, because sure, some players won't battle until they complete their next superascension, but other good players will still be around.
And after they superascended, they will again battle for the rewards and will always start with their high artefacts at hand. Aka, the whole battle system doesn't get significantly easier for beginners despite the superascension-reset.
Perhaps this "good players stop bettling at some point" argument stems from a time without super-ascension. Then, superascension even made the situation worse, because good players have reasons to come back to battles at some point. And given that some players can complete a superascension within a very short time frame nowadays, they will effectively never leave the battles aside (if they want to farm the rewards).

Having some form of league system for battles (having several battles in parallel with your participation based on your rank in battles, good battlers in one battle, the others in a lower tier battle) is hard to implement as long as some battles still tend to not fill up enough. Only if you can motivate enough players to battle regularly, you'd have enough players to fill up several battles in parallel. But with the battle system in the current state you won't motivate more players to battle.

Having a reward for battling without artefacts isn't really helpful (every player would do this once and than go back to playing with artefacts). Giving double BP might work, but there is the likely chance that in each battle one player with artefacts will win, whether or not there are players that try to play without artefacts. And it only takes one with good artefacts to prevent all other players from winning.

What might be possible is to have two battles, one with artefacts, one explicitly without them. But even then, in both battle formats players with more advancements will probably win. So, again, bad for new players. But that might be the fairest approach there is (without a general overhaul of the battles). But it still requires more participation in battles over all.
WZIB Suggestion: 2022-07-12 12:28:18

L.L.
Level 60
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I like your Idea with the League system. That would obviously make the battles alot more fair but I don't see that happening.
Regarding your argument that even with encouragement to not use arts some people will still use them, that is absolutely true but if a low level players tries often enough he might eventually get a win because everyone actually lategame will try not using arts.
High Level players are obviously still expected to get top placements since they need them to even have a chance at getting some of the actually good rewards.
The problem with Battles is that atm there's close to no chance you actually get something worth your time. If you want that epic for 1st you already at least need a Epic SAC and probably a Epic TW aswell. And sometimes that isn't even enough and Legendarys are required. What's the point of getting one Epic a Art as a reward then
WZIB Suggestion: 2022-07-12 12:37:42


krinid 
Level 63
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The biggest problem is that WZIB isn't really intrinsically fun. It's fun a few times, then it's drab and slogging. But you need to play it hundreds of time to get rewards. B/c it's not fun, people stop playing, lobbies don't fill, etc. No way you'll be able to make leagues or otherwise separate players into groups, as this requires a high participation base, which it just doesn't have. Make it fun and the player base will grow, and this opens up possibilities.
WZIB Suggestion: 2022-07-12 12:41:37

L.L.
Level 60
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That is also true
Something isn't fun+No real useful rewards=No players
WZIB Suggestion: 2022-07-14 12:11:04


JK_3 
Level 63
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No players also means that battles dont start (4/6 battles i played today were deleted). And if most battles dont even start, most players arent even gonna bother signing up, which makes more deleted battles, etc.
WZIB Suggestion: 2022-07-14 12:11:47

L.L.
Level 60
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Yes that's the reason WZIB needs an Update
WZIB Suggestion: 2022-07-14 12:22:12

Rene Daycart
Level 59
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I seem to do just fine in battles and usually finish in the top 2 yet I haven’t even ascended let alone super ascended and have just 2 Legendary artifacts I play in WZIB. I’m playing for the Epic artifact, and like Krnid said, it looks to be too much work to battle beyond that achievement.

Once I ascend, then superascend, my view may change.
WZIB Suggestion: 2022-07-14 12:25:34

L.L.
Level 60
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Well I am soon gonna ascend and I only have 3 epics
WZIB Suggestion: 2022-07-14 12:47:20


krinid 
Level 63
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@Rene
All you need is a couple good Leg artis to do well. I'm guessing your 2 Leg's are TW & SAC? Those are the key artis to win quickly @ WZIB. It is surprising that you haven't ascended even once yet but have 2x Leg though!

Did you get the Leg TS for Hard Creek before it dropped to Epic?

Edited 7/14/2022 12:58:39
WZIB Suggestion: 2022-07-14 12:47:55

L.L.
Level 60
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That's TS not TW
WZIB Suggestion: 2022-07-14 13:16:52

Rene Daycart
Level 59
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@krinid, yes, exactly. Got the Leg TS before it was nerfed.

Haven’t ascended (but will soon) as I’ve been leery of the life/work/play balance and did not want to get sucked in even more.

Will be working on setting personal WZ time limits soon. Or maybe not.
WZIB Suggestion: 2022-07-14 13:18:08


krinid 
Level 63
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LOL, wise words ... beware beware! Don't Ascend, lest you find yourself losing pockets of time. (;
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