Idle Levels AP per Hour: 2022-07-24 23:50:21 |
Doctor K
Level 61
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Has anyone else done an analysis like this? I Calculate the AP earned per Hour of play per level. It is rough analysis, as does not account for how many powers were used that level. Some levels I used a lot of free powers. **Edit: It does not account for sleep time or other long time away from game. In case you were wondering which levels give the most AP earned per hour, it's generally Not the Hardened Levels. Draw your conclusions. Updated corrected Data. My AP is about 75,000. Will update in the future as I complete all levels this go around. My Faves of the ones taking more than an hour: * Europe 1066 * Sengoku * Copper Creek * Australia * Asia * Breaking Green and * Netherlands.
Edited 7/26/2022 06:13:14
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Idle Levels AP per Hour: 2022-07-25 10:05:45 |
Mathematician
Level 62
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It's hard for me to do such analysis because I don't play the levels with the same AP. Once I unlocked phase 3 I start skipping levels. I recorded the time I use for each level since I super-ascended for the first time in December, so I can provide some data, but probably it doesn't mean much given that the levels aren't played with the same advancement setup.
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Idle Levels AP per Hour: 2022-07-25 10:21:39 |
Mathematician
Level 62
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Here's my pre-ascension level times for each level in each super-ascension. Most of these were done with a Phase 1/2 advancement setup (I typically unlock phase 3 at around the same time as I ascend for the first time). The early levels were done with basically 0 AP. The later levels were done with a higher AP setup using AP gained from earlier levels.
1st super-ascension: 28th Dec 2021
Tutorial 1m Huruey 4h41m Floating Rocks 12h War of the Worlds 3h10m Ursa 2h39m Final Earth 19h Drakemor 11h Peloponnesian 10h KPX 1d2h Siege of Feldmere 2d6h Japan 3d11h CCC 1d13h Geopolitics 1d7h Breaking Green 2d5h Hardened Ursa 9h Hardened Peloponnesian 16h Far Land 20h Reconquest 1d13h Fort Harbor 22h Europe1066AD 14h Hardened Siege of Feldmere 1d20h AD1045 22h Old Town 23h Orbis 23h Scandinavia 19h Asia pop density 20h Africa 1d2h Rise and Fall 1d1h Australia 13h Hardened CCC 23h Netherlands 1d1h China 1d14h Hardened Far Land 17h Afro-Eurasia 1d13h Hardened Old Town 20h Europe Huge 1d9h Hardened Scandinavia 1d3h
Ascended on 8th Feb 2022 and unlocked phase 3 at roughly the same time
2nd super-ascension: 7th Mar 2022
Tutorial 2m Huruey 4h45m Floating 11h War of the Worlds 11h UrsaLuna 2h7m Final Earth 18h Drakemor 14h Peloponnesian 9h KPX 22h Siege of Feldmere 1d2h Japan 1d9h CCC 1d4h Geopolitics 21h Breaking Green 1d1h Far Land 9h Reconquest 23h Hardened Ursa 6h Hardened Peloponnesian 19h Fort Harbor 20h Europe1066AD 19h AD1045 23h Old Town 23h Orbis 14h Scandinavia 16h Asia pop 19h Africa 11h Hardened Siege 17h Rise and Fall 20h Australia 10h Hardened Far Land 14h Hardened CCC 19h Netherlands 11h China 18h Afroeurasia 15h Hardened Old Town 11h Hardened Scandinavia 18h Europe Huge 12h
Ascended on 1st April 2022 and unlocked phase 3 at around the same time
3rd super-ascension: 15th April 2022
Tutorial 1m Huruey 3h32m Floating 5h6m War of the World 13h Ursa 47m Final Earth 8h Drakemor 13h Peloponnesian 2h51m KPX 19h Siege 14h Japan 19h CCC 1d3h Geopolitics 16h Breaking Green 21h Far Land 10h Reconquest 14h Fort 22h Europe1066AD 7h AD1045 20h Old Town 1d17h Orbis 22h Scandinavia 1d7h Hardened Ursa 2h44m Hardened Peloponnesian 13h Hardened Siege 13h Asiapop 2d15h Africa 1d9h Rise and Fall 1d2h Australia 20h Hardened CCC 23h Netherlands 1d1h China 22h Afroeuaria 19h Hardened Far Land 8h Hardened Old Town 20h Hardened Scandinavia 20h Europe Huge 22h
Ascended on 13th May 2022 and unlocked phase 3 at around the same time
4th super-ascension: 7th June 2022
Tutorial 1m Huruey 46m Floating 10h War of the Worlds 2h15m Ursa 5h27m Final Earth 3h30m Drakemor 11h Peloponnesian 2h40m KPX 5h34m Siege 15h Japan 12h CCC 13h Geopolitics 22h Breaking 18h Far Land 17h Reconquest 17h Fort 8h Europe1066AD 15h AD1045 11h Old Town 21h Hardened Ursa 1h32m Hardened Peloponnesian 13h Hardened Siege 8h Orbis 23h Scandinavia 18h Asiapop 20h Africa 10h Rise 15h Australia 7h Hardened CCC 13h Netherlands 15h China 22h Afroeurasia 21h Hardened Far Land 12h Hardened Scandinavia 12h Hardened Old Town 18h Europe Huge 16h
Ascended on 27th June 2022 and unlocked phase 3 at around the same time
5th super-ascension: 17th July 2022
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Idle Levels AP per Hour: 2022-07-25 10:33:12 |
Mathematician
Level 62
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The hardened levels gave you a low AP/hour because for unknown reasons your hardened level times seem to be a lot higher than normal level times. Maybe that has something to do with your playstyle. Hardened levels shouldn't take that much more time than normal levels.
For example, with a high AP setup, Hardened Old Town should take less time than normal Rise and Fall of the Roman Empire. Even with a low AP setup those 2 level should take roughly the same amount of time. But somehow your Hardened Old Town time is more than 4 times of your normal Rise and Fall time.
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Idle Levels AP per Hour: 2022-07-26 05:14:20 |
krinid
Level 63
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@DoctorK So many things wrong with this assertion: Note: The beginner levels give the best reward per hour :D Then you're doing something wrong. (: To be fair, maybe this is true for first ascension, while you're honing your playstyle and still learning the game, etc, and definitely true if you're playing levels beyond what you're ready to take on Advancements-wise. But once you have all the "good" Advancements, the best AP/hr levels are definitely the hardened ones. And the reason is simply that for the most part, once you have "everything" (good Adv's, good Artis, have enough powers and know when to use them vs not), all levels really only take a few hours to finish. So you can spend those few hours on clearing (for example) Sengoku for 195 AP, Europe Huge for 1224 AP, HEH for 3664 AP or Hex Earth for 11053 AP. The choice is yours. Also, going back to the issues with the assertion. You list Huruey @ 958.2 AP/hr. I defy you to achieve that. Ignore the 30% AP shrink per clearing, this means @ 17.3 AP per clear, you're clearing it 54 times in 1 hour, or roughly once per 1.08 seconds. Please capture this on video and post on YT. (; Now add the 30% AP reduction per clear factor back in, and you see that you'd never even make it to 60 AP total even if you cleared it a billion times, b/c the 0.7 reduction factor brings the AP to infinitesimal levels quickly. After 8 clears, you're earning <1 AP per clear. Imho, if you're AP farming (includes if you're preparing to Asc or SAsc), once you've got all the "Good" stuff, you really should only be using the non-Hardened+Hex levels as stepping stones to get to the non-Hardened+Hex levels, and your efforts should be focused on either (A) figuring out how to clear/bypass (Skip Levels) the early levels quickly to get back to the real AP earners, or (B) arranging your attack profile to best suit the real AP earners (and this differs depending on whether you're targeting HEH vs Hex, for example).
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Idle Levels AP per Hour: 2022-07-26 05:46:19 |
Doctor K
Level 61
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@Krinid
Please Post your example times for your example "good" hardened and un-hard levels. What are your times and your number of ascensions? I have about 75,000 AP. These numbers are valid for me.
Regarding your first comment, there are some errors in my math, recalculated and reposted. There was an extra factor of 60 in the spreadsheet as I was converting minutes to hours.
Third, the AP/hour number calculated is for the first completion. Subsequent attempts are reduced by 30% each time. Still, the lower levels are worth doing, and in some cases, worth repeating between ascensions, over other levels. For example, I would repeat Australia for 26.2 the second go, before I did Hardened Copper Creek a first time.
I would not do the Triple Nipple again though, its much too long and boring. I have never done Hardened Tripple Nipple. Maybe when I have a 3rd legendary it will be worth it. Time will tell.
See the updated table above.
Edited 7/26/2022 06:00:50
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Idle Levels AP per Hour: 2022-07-26 06:04:56 |
krinid
Level 63
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@DoctorK The AP/hour number calculated is for a single try. That's kind of my point. It doesn't make sense to measure something in AP/hour if it isn't something you can actual repeat. Unless you're just writing a summary of how you spent your time, in which case it's fine, but my interpretation of your post was that you're building a strategy to repeat levels to maximize AP gain, in which case the results you put forth support an erroneous and unachievable strategy that will actually cripple your AP gain if you try to implement it, and likely waste powers as well. I've lost count of the # of Ascensions and Super Ascensions I've done tbh, but if I had to guess, I'd say about 70 Ascensions and about 15 Super Ascensions. My times: - EH 4h28m - HEH 4h35m These are times from earlier clears when I had ~5-6 Ascensions, and didn't have all the "Good" stuff yet, but only some of it. Notably, both clear times are just over 4 hrs, which is enough for 2x hospital upgrades. You mentioned the use of powers, so if you use 4 powers here, clear times would be 28m & 35m respectively. It is also possible to go faster if you don't need to upgrade hospitals at all, which can be the case if you have 100% Increased Army Caches Adv + good Army Cache Boost arti + use SAC+FC powers, if you use QS & TS artis, etc. The key is knowing where the markets, hospitals & merc camps are, and how to efficiently get them all and maximize the benefits of each. Once you get 100% Increased Cache Armies & TS or QS, the strat changes (or can change) again, and you can further your clear speed by riding the army caches to the big territories, then popping TS & QS. Clear times for these levels now can be less than 1 hr. Another variation that Parsifal did was actually clear HEH in ~5 mins - but I don't recommend this, as it uses a buttload of powers to get started, culminating in an SP IM on Kirovsky merc camp and just enabling Auto-Conquer to finish the level. But obviously that would be massive AP/hr if you can afford those powers. I would not repeat the Triple Nipple though, its much too long and boring. Uhhh, what? lol
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Idle Levels AP per Hour: 2022-07-26 06:28:54 |
deleted
Level 62
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Then I am currently in a comparable position to you, dr. K, as I also have 2 asc so far only.
And I am tracking all my times, too. But since there are a lot of influencing things (sleep, work, arti cooldowns, waiting when a dig is about to finish in only 1-2h), I will not post all of them here. Sometimes, the hardened version of a map took me even less than the non-hardened one due to those factors...
The following times are without using any powers and while my artifact cooldown was at 16h:
HUrsa: 05h 32.2 AP/h HPelep: 10h 20.0 AP/h HOldTown: 20h 95.7 AP/h Australia: 06h 129.7 AP/h
(My numbers include the 25% AP bonus from the advancement)
Until now, I was always doing every map, but I will change that. Only starting from ~HFeldmere, the AP/h is above 50, which is the minimum I set for myself after my 3rd asc.
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Idle Levels AP per Hour: 2022-07-26 08:04:30 |
Mathematician
Level 62
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A major source of my variation of level time comes from sleeping and real life schedule. For example, I'm not going to play idle while dating my girlfriend.
I didn't use much powers. Only a few IM on Reconquest which is very short on money, and obviously Kirovsky in Europe Huge. I also use Skip Levels on Triskelion and USA. I never use superpowers. I use a lot of active artifacts though. Supercharge Army Camp is useful for reaching the first market quicker, and Time Warp is useful for pretty much everything.
For the hardened levels, I love Hardened Old Town and Hardened Scandinavia the most. I grind these 2 levels a lot for super-ascensions. With like a 60k AP early phase 4 setup, it shouldn't be hard to complete these 2 levels within 7 hours even without using powers or active artifacts (let's say 4 hours for reaching the first market, and 3 hours to clear the rest of the map).
Earlier hardened levels give too few AP, while the later hardened levels take too long to complete unless I'm super deep in phase 4, but I would've just super-ascended if I'm in deep phase 4 anyway.
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Idle Levels AP per Hour: 2022-07-30 00:03:42 |
Doctor K
Level 61
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@Mathematica I produced a graphic of your times from your four runs. It illustrates the point made here by Krinid and others, that the times for the higher levels are about the same. All between 10-20 hours. Interesting result. Shown are the first time along with the best time. Thanks for the Data. Dr. K
Edited 7/30/2022 00:08:56
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