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Mods in Mega Games: 2022-08-14 18:23:27


JK_3 
Level 63
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Yeah, that would work great in mega games, cause its O(n) with just a few basic table lookups. (Tho I hope that Fizzer gives modded mega games a longer processing time than normal games.)

And if someone is afraid of players being too dumb to remember to press it, the mod has a useful popup to remind them about it. Its off by default, must be enabled by game creator (cause its way more fun to see people that dont read descriptions be confused as heck =p).
Mods in Mega Games: 2022-08-15 01:08:28


Just_A_Dutchman_ 
Level 60
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sorry JK_3 about the Press The Button mod xD

i created that message like 1:30 AM when I saw I missed this thread, must have forgotten to add it to the highest priority :p
Mods in Mega Games: 2022-08-15 19:11:25


Bring * back! ⌛sucks! 
Level 62
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Bomb Card+ should also work in mega games.
It has almost no bugs, with an exception of the monkey bug.

Edited 8/15/2022 19:11:43
Mods in Mega Games: 2022-08-15 20:12:31


UnFairerOrb76 
Level 58
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Don’t worry, the monkey bug was patched!
Mods in Mega Games: 2022-08-16 08:35:39


Farah♦ 
Level 61
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Farah Needs A Abortion - https://www.warzone.com/MultiPlayer?GameID=28677635
Mod(s) Used: Gift Armies

Do I really? =/
Mods in Mega Games: 2022-08-20 03:18:39


Alphazomgy (Warzone's Best Marketer)
Level 60
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My 2nd 200 player strategic diplo team game just started and I can definitely say MORE MODS will make it FUNNER.

That one guy just made a new mod for forts, it's awesome. I'd love to use that in my games, because it is highly strategical. I am sure others would like to use the new "factions" mod.

There are numerous other mods I'd like to use as well, but alas, mega games are so limited. We can't do custom scenarios, we can't do team games, we can't do tournaments, etc.

My mega games are strategical, I try to be less randomized. Vs Ethan has a 300 player FFA that is fully randomized, everyone gets 1 starting position. Both these games could benefit from different mods.

I understand this needs to be tested blah blah blah.

Also, anyone think members should get like, a 50% discount on creating mega games? Just saying.
Mods in Mega Games: 2022-08-22 02:48:47


Alphazomgy (Warzone's Best Marketer)
Level 60
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Further note, we really need custom scenarios enabled asap for mega games. This is even more important than enabling the mods. I am speaking to other mega game creators and this is a major pain point. Cheers
Mods in Mega Games: 2022-08-22 23:12:24


Huitzilopochtli 
Level 57
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How do I host a mega game?
- downvoted post by UnFairerOrb76
Mods in Mega Games: 2022-08-23 10:01:13


GuestNWHSzY 
Level 64
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- downvoted post by Huitzilopochtli
- downvoted post by JK_3
Mods in Mega Games: 2022-08-27 11:16:21


UnFairerOrb76 
Level 58
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"It's $50 to create a mega game? Sheesh, that's expensive
"

idk if its 50 but it is expensive!
Mods in Mega Games: 2022-08-27 13:37:51


JK_3 
Level 63
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Oh, they aren't that expensive, its "only" 2700 coins for 300 players, so thats nowhere near as expensive as $50. (I should have checked this earlier, but didnt have enough coins yesterday)

50 players = 250
100 players = 700 coins
200 players = 1700 coins
300 players = 2700 coins

So if you get such big games with mods, that can be a decent price to pay for a rather interesting game!

Edited 9/9/2022 21:49:18
Mods in Mega Games: 2022-08-29 11:30:20


Just_A_Dutchman_ 
Level 60
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I've made a template with all the mods which don't use a particular hook (Server_AdvanceTurn_Order) or a lot of storage (like the diplomacy mods). If there will be a test mega game with mods, these mods will not crash or time out.

Of course we want to test out at least the Server_AdvanceTurn_Order hook too, I'll make a list of mods that are fairly light-weight
Mods in Mega Games: 2022-08-29 11:43:35


Samek ●
Level 57
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Income Threshold mod for Ethan's Wacky Waterways... just sayin'. ;)
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