WarLight Robot Wars: 2013-07-22 13:13:27 |
Ⓖ. Ⓐrun
Level 57
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If you've heard of robot wars, you'll know it's an incredible sport where robots battle it out with vicious weapons in an action packed frenzy. Unfortunately, my WarLight take on it won't contain as much action. It should be just as fun though, and probably as time consuming (difficult for some I know). I'm hoping doing this in the summer will maximise participation though.
Basically, in this competition, you have to program an alternative AI. This seems like an incredibly difficult task, and to be honest, that's probably true. You don't need any programming skills to take part here though. You will program in plain English, which makes it quite easy to do the programming (though unfortunately probably not as specific). The programming won't be in a standard format, which may be slightly confusing when we look at various projects, but as they are in English we should be able to understand every project.
To enter, all you have to do is post here, and come up with a name for your AI. Then, you have to go about the programming of your AI.
You will not program picking strategy into your AI. I will explain how games will work later on. All you need to do is program (on a turn by turn basis) how your AI will determine where to attack, how much to attack with, how much to transfer and how much to deploy (if you aren't moving those armies). Programming must be specific; nothing can be left to interpretation. In the event of a command generating two possible outcomes (if two bonuses are equal in size, yet the example command below is imputed) the outcome will be decided at random (not sure yet how this will happen; maybe an independent adjudicator will toss a coin or something :) AIs cannot act on picks or on intelligence gleaned from picks.
Example:
Attack smallest bonus territories with 3 minimum, if excess income, with 4, if excess income look to next highest bonus attack all territories with 3 minimum.
Something like that anyway; the example was generated in ten seconds so I hope that won't be the standard for the competition.
The competition will be a single elimination with a random draw (if in three days a power of 2 has not been generated byes will be used). The games will be Strategic 1v1, but without the picking, cards or fog. This may seem stupid but have faith and I'll explain ;)
Picking will be included in the game settings in the same way as in Strategic 1v1, but your AIs will not do any picking. A top player (or a panel of top players) will decide what the best possible picks are for the board given, and both AIs will pick the same places (those given by the expert/s). As there is no fog, we will be able to observe the game; people can commentate (like the Impaller vs. the World) but as the AIs are bound by their programming, the fog won't give them any sort of advantage.
This is a huge task, and you will have a minimum of two weeks to complete your programming (more if people complain they haven't had time to finish). We want all programming to be completed, and the standard to be as high as possible.
This tournament will be interesting, generating an insight into how some players look at the game. There are also two potential benefits I can see.
• Players can learn basic (at least) strategy from studying the programming.
• Fizzer could translate the English commands into (more efficient) programming and redesign the AI (maybe slightly less likely :P
Sign up here; we need a minimum of four players; I don't expect a huge number of players, but 8 would be even nicer.
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WarLight Robot Wars: 2013-07-22 13:38:42 |
Addy the Dog
Level 62
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My favourite was hypno-disc.
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WarLight Robot Wars: 2013-07-22 13:59:08 |
JSA
Level 60
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I am not really sure how to do this. I might give it a shot though. I think I kinda understand what you are getting at but I'm not for sure.
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