So who's gonna do the legwork for the community driven CW v2.0? I'm down to test it but not the guy to run it. It's a great idea but needs someone with some cycles and a penchant for detail.
If 2 or more other people are willing to sporadically invest their time, I've been itching to work on a community-run InterClan Ladder. It'd be multi-day though, but I'd like to try and unify the casual & competitive scenes, with a lightweight-participation event that's got optional tryhard features for people who like to play General Manager and do metastrategy.
It won't be trivial to build. I've hashed the ideas out before with Kratt and others- a semi-seasonal league with playoffs, the flexibility a ladder offers to players who want to play without committing for months, clan vs. clan matches (instead of isolated tournaments & games), optional active management, reserves & lower teams to allow the competition to scale for large clans, template variety that lets clans specialize and set home field advantages, workarounds to the CLOT limitations to try and get casual participation, no need for clan leaders to do any organizational work unless they want to- so I have a clear design in my head. It is the kind of project that I think would warrant tens of hours of effort from people who care about the game & community.
But after my experience working on the CSL framework for months only to launch a buggy product that no one really adopted, and given that real life + priorities mean I can't consistently commit to coding some community feature for months, I'd only be able to proceed with an InterClan Ladder project if others were also willing to help make consistent progress.
The lightweight alternative I can think of is simply building a CW2 on top of Quickmatch. We can already use the query game API + just sending ~10000 requests/day (1 every 8 seconds) to see what goes on in Quickmatch games. Combining that with clan information, we can create a pseudocompetition on top of games people already play, e.g., to generate clan vs. clan ratings or to have some sort of point system for QM wins without needing time slots or any formal organization. It won't just be a scoring system for QM b/c if we come up with a sufficiently interesting point system, clans could then try and figure out how to maximize their scores & compete via QM. This I think we could get running within a few days.
But really, it comes down to who has the time and what they're interested in doing.