Let me preface that, regardless of the results of this analysis, I strongly support:
#MORECWREWARDS!- especially if we can get them to distributed more consistently across a player's activity (rather than having large cliffs dependent on clanmate activity).
By your criterion, I am in those 75% of Idlers (
https://www.warzone.com/Achievements?p=3022124041). I have not played Idle for months. It took me over a year to finish Reconquest. I have AdBlock and userscripts set up to hide as much as possible of Idle from my gameplay experience. I have never been motivated by Idle rewards to play CW; as you know, I join the raffles only to keep Idle rewards from reaching Idle addicts, the same way I buy half the fentanyl from my local dealers so that others may get pushed to finally quit. I play CW purely for interesting real-time games and- if I'm being brutally honest- so I can get a small dopamine hit out of probably facing a weak player and defeating them and feeling a little bit better about my ability in this game.
I'm definitely an edge case, but this illustrates the weakness in your looser criteria, especially when the biggest Idle players are often heavy Classic players as well- unlike the bulk of Prime. The fact that your analysis has the same Idler% for TLA, Prime, and Excel challenges your interpretation of the results- clearly Prime players are far more motivated by Idle rewards than their peers in TLA & Excel.
So it's a generous assumption that:
1) Having beaten Feldmere makes you an Idler, and
2) Those who have passed those Idle milestones and play CW do so chiefly for Idle rewards (i.e., they are likely to quit CW if Idle rewards were removed)
I'm guessing you got this data off of profiles and achievements. Could you break this down a little bit further, then, between
primarily-Idle players,
primarily-Warlight players, and
mixed players? Proposed classification scheme:
A player's
Idle tier is determined based on:
- Idle Tier 1: has super-ascended
- Idle Tier 2: has beaten Europe Huge
- Idle Tier 3: has beaten Reconquest
- Idle Tier 4: has beaten Feldmere
A player's
Warlight tier is determined based on:
- Warlight Tier 1: has a peak rating above 1800 on the 1v1/2v2/3v3 ladder or above 3000 on the Seasonal Ladder
- Warlight Tier 2: has participated and gotten ranked on any ladder
- Warlight Tier 3: has the "Quickmatch Rate 500" achievement
- Warlight Tier 4: has the "Quickmatch Rate 200" achievement
A player is a:
- primarily-Idle player if their greatest Idle tier (lowest number) is more exclusive [lower] than their greatest Warlight tier
- primarily-Warlight player if their greatest Warlight tier (lowest number) is more exclusive [lower] than their greatest Idle tier
- mixed player otherwise
This is just one classification scheme, please feel free to come up with your own. It maybe a little bit annoying or inaccurate to implement- the tiers I suggested may be mismatched in attainment rate, but you can just look at achievement% (filtered, of course, on players who have played Warlight or played Idle, since these games do not have equal active player populations- so general attainment% for an achievement would bias the analysis against primarily-Warlight players) to figure out the correctly matching tiers. However, I think your classification of "Idler" is far too broad and your assumption about the coupling of that and CW motivation far too generous, predisposing the analysis to a predetermined conclusion.
As the saying goes:
If you torture the data enough, reality will confess.I think my concerns could be substantially mitigated by also looking at players' degree of advancement in Warlight proper. So if you are able to, please rerun the analysis with that consideration.
Edited 9/23/2022 01:20:10