Which draw style should I use?: 2014-11-30 05:06:55 |
Red Menace
Level 55
Report
|
WORLD MAP! WHICH STYLE? STRAIGHT LINE OR JAGGED BORDERS?
|
Which draw style should I use?: 2014-11-30 05:49:31 |
Lawlz
Level 41
Report
|
Forget it, I'll be nice
Edited 11/30/2014 05:51:30
|
Which draw style should I use?: 2014-11-30 05:50:41 |
Red Menace
Level 55
Report
|
NinjaNic, I'm asking which you prefer based on appearance!
|
Which draw style should I use?: 2014-11-30 16:13:43 |
powerpos
Level 50
Report
|
i recommend to use straight lines and basically just get the map done, later on you can always make the map prettier by using jagged or something similar.
|
Which draw style should I use?: 2014-12-05 23:10:58 |
OnlyThePie
Level 54
Report
|
While the Straight lines make it faster, the Jagged Lines are more realistic. I like the Jagged.
|
Which draw style should I use?: 2014-12-05 23:27:05 |
[ESP] Pablo García
Level 58
Report
|
Wow, Spain :D
If they were real internal borders i would like the jagged, but as they are random borders, maybe straight are better. My vote goes for straight lines.
|
Which draw style should I use?: 2014-12-06 00:15:18 |
Red Menace
Level 55
Report
|
Well In my original version, I was using real world administrative divisions but decided to redesign the whole map and start over again. In this version, I am not necessarily bound to only using the actual divisions that countries have.
|
Which draw style should I use?: 2014-12-06 00:21:04 |
Red Menace
Level 55
Report
|
Each territory has atleast one city or town in it. Most have multiple cities in them though.
|
Which draw style should I use?: 2014-12-06 00:44:03 |
Little Blue
Level 41
Report
|
I don't think it's dreadfully important. In the highest rated maps, you have small-distance super jagged, regular jagged, relatively smooth, and actual smooth smooth.
I do think it's best to just start simple, get everything at least outlined, then you can easily refine things down. Just union two territories and redraw that section, rinse, repeat. What you don't want to do is invest a lot of time in complicated borders only to have to change them all.
|