Sorry its late....
Original thread (with rules):
http://warlight.net/Forum/Thread?ThreadID=59762 Week 1:
http://warlight.net/Forum/Thread?ThreadID=60518Week 2:
http://warlight.net/Forum/Thread?ThreadID=61431Week 3:
http://warlight.net/Forum/Thread?ThreadID=62292Week 4:
http://warlight.net/Forum/Thread?ThreadID=63159Week 5:
http://warlight.net/Forum/Thread?ThreadID=64029Results of week
#61. Final Earth
http://warlight.net/Map?ID=14538 - By RA. With a total of 17 votes. A quote from Blortis:
This map is classy. It's a good strategic map but the slightly lower income for the number of territory's forces you to rethink old habits. The SVG work seems flawless and is very pleasing visually. No complaints from me.
Math Wolf:
There is a reason why this map is used in the 2v2 ladder now. It looks very neat on all levels and perfect for strategic gameplay. The n-2 bonus system is preferred by many strategic players for a reason (although I'm personally not such a fan) and works really well here. Only minus may be that it is another earth map, but it is one of the best earth maps around, so that's not much of a minus here.
Taisho:
It's alright and definitely nice to see the 2v2 ladder finally changed its map, though really, did it have to be another earth map? Aside from a slight favouritism the map seems to have for those that start in South America, I think it's a nicely balanced strategic map. It doesn't stand out as great, but it doesn't risk slipping into mediocrity either.
2. The Lands of Ice and Fire
http://warlight.net/Map?ID=10022 - By Kheimon. With a total of 15 votes. A quote from Ranek:
This map is damn awesome and a lot of fun for FFA games, as well as for diplo and rpgs. it is very well thought out. The small bonuses could seem to be too strong, but there are plenty of them all over the map. so it doesnt make the map unbalanced.
Incaman:
At first look the maps seems a bit of a mess. Some of the territories are too large for the numbers, the connection lines are a bit too strong and when you zoom out to the whole map you can barely distinguish what is what. One of the more annoying things, that seems to happen more and more, is that you have to zoom out to check the super bonuses and then zoom in to move and zoom out to check again and so on.....The connections that wrap around the map are not very visible. But I think all of this is because the map is unnecessary large.
On the other side I like the natural obstacles that really break up the map and make the game more interesting. The sea transitions solved trough ship icons are quite nice too, including the icons for the super bonuses ( although they can be a bit hard to read ). The bonuses are small which offers fast expansion and decent balance. Having played quite a few games on it I can safely say that despite the few unimportant design issues it's very fun and I strongly recommend it to all. The map creator can improve his skills in time and i wouldn't want that to diminish the score. This map is great to play on and has that "A Song of Ice and Fire" feel to it. Definitely a winner.
3. Hirilia
http://warlight.net/Map?ID=6106 - By King Phillip. With a total of 6 votes. A quote from Taisho:
I like this map, I like the size the bonuses and the overall feel. I'd certainly like to play on this map, though I can't see when I'll ever have the time for it. It's clearly done with great care and detail and the undertaking of this kind of map is always a long-term commitment, so despite how rare it is for me to play on big maps, I can appreciate the amount of effort put forward.
Incaman:
Pretty much a standard warlight map. Nothing to set it apart other than moderately bad lines and really no character at all. Despite the ordinary looks it is quite fun to play with interesting choke points and contested areas. 3rd Place - It would have been second but it's not that characteristic to balance out the lack of character and the drawing faults.
Week 7 nominations begin!
Edited 12/2/2014 17:20:12