Have you read the following threads:
I will mention my previous suggestions again:
- 1 coin reward for wining a game. This should give motivation for every single victory compared to motivation for every 15 victories, plus more personalized and universal. Should not result in much profit for players, so should not make Fizzer go Bankrupt.
- Assign score value to each template, for example Small Earth autodistribution is 1 point, Other 2 earth maps 2 points, strategic Earth 1v1, Guiroma, MME commanders 3 points, French Brawl and MME Multiattack 4 points, strategic 2v2 10 points (5 per player). When a clan gets enough points, it earns a territory, this way players are motivated to try more complicated/slower templates.
- Personalized rewards for top 20 or 30 players. This way players of any clan get some rewards independently of how their clan performed globally. This would give motivation for lower ranked clan players to play.
- Tie templates to full currently played Quickmatch template list and add templates suggested from best performing clans. This way there would be much more variety. Also bonus templates can be added based upon current seasonal ladder and some suggestions from previous top 5 clans (Their managers can set suggested templates in their clan management panel and on clan placing high enough, those or some of those templates will become official for the duration of next clan Wars season). This will provide more fun and variety for the community.
When is the next serious Clan Wars update planned? There's a lot of people disappointed with Clan Wars and the longer you ignore their main issues, the the bigger their group will become. Different people can have different ideas, but we can come to some common agreements if Fizzer is willing to discuss it with us.