A 10% cut is unsustainable. The game will become a bottomless money pit. If 10 people were to buy $10 worth of coins, 1000 coins each, and play a 100 coin game with one another ( each one vs. the next one ) There will initially be 10000 coins in existence, but after all the games there will be only 9900 coins in existence (a 10% cut from the 1000 coins was taken from the TOTAL COINS, 10000, leaving only 9900 left in existence). This will be fine for now because Warlight is giving free coins away, keeping the number of coins in existence relatively constant. What happens when Warlight stops giving money? There will be less coins in circulation, meaning the value of the coins the people bought should go up because there are is less currency in existence, but the same money has been paid for it. Warlight is taking money in this way first. A much larger issue is however, the number of coins slowly dwindles as less and less currency re-enters the economy each game. No matter how many coins anyone buys the amount of currency in circulation will decrease, forcing someone, anyone, to buy more coins spending more money keeping Warlight in the black. This system is, in principle, impossible. I don't know if this was intended but the new coin system has made a system where someone will always have to pay to keep the system from collapsing. I am all for Warlight trying to make money, and this coin system does just that. I must warn you Warlight: This system only works while someone is willing to buy coins, but when that is over, this coin system is finished...
Edited 12/12/2014 00:50:41
Coin Principle Problem: Loss of Currency: 2014-12-12 01:34:47
That is sort of countered by the bonus coins that Fizzer gives with the purchase of coins. For example, Gnuffone buys $50 worth of coins, he gets 5500 coins and myhand buys the same. Essentially 11000 coins have been inserted into the system. When they play against each other, they each insert 5000 coins into the game with a total of 10,000 on stake but the winner will only receive 9000 of those coins. However, the 1000 extra coins total Fizzer gave out as a bonus balance that out so it never really takes any money out of circulation except for the extra money that was initially injected.
Coin Principle Problem: Loss of Currency: 2014-12-14 04:30:07
Whether or not the percentage is too much remains to be seen, but this issue exists in every game of chance, and skill. From poker to golf tournaments to bingo to flashcashgames.com(just made that up, don't go there).
Every system requires constant influx of new money.
Coin Principle Problem: Loss of Currency: 2014-12-14 04:54:33
But only dotards would notice this AND COMPLAIN. That's how gambling/playing works, and Fizzer can now use the (I am too poor, please buy membership) excuse less often.
Coin Principle Problem: Loss of Currency: 2014-12-14 04:59:09
@Жұқтыру: I keep picturing these guys walking into a grocery store, seeing a display of green apples, and freaking out 'I DON'T WANT GREEN APPLES! WHY ARE THESE EVEN HERE?!?'
p.s. Жұқтыру... infect?
Coin Principle Problem: Loss of Currency: 2014-12-14 05:09:51