Innovations for Clan League 17: 2022-12-13 12:59:41 |
CrYsT
Level 62
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isn't playing a 3v3 with alts not simply a 1v1 game with more picks and different colours...?
what i d like to see in cl is direkt matchups between clans
like in most sport competitions
so all games between two clans are created in the same week and the winning clan gets for example 3 points the matchpoints are then used as set points like in tennis or goal difference like in football
i guess this would make the direct matchups more competative
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Innovations for Clan League 17: 2022-12-13 23:21:35 |
Orcinus orca
Level 60
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High powered team games are what makes CL great! They're also exhausting and I can see how small clans or clans with only a few active strategic players struggle with them. Arguably though this is a measure of a clans strength and part of the point of the competition. I like the current balance but don't know what the optimal balance is.
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Innovations for Clan League 17: 2022-12-14 06:09:25 |
CrYsT
Level 62
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I don t think cl should be a knock out system
round robin and winning consequitive matches over time is part of what makes a league attractive
if clans would ge head to head i also don t see a problem of teamcompletely vaporizing or being disqualified just delete the score of all their games from the table
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Innovations for Clan League 17: 2022-12-14 20:54:28 |
(deleted)
Level 60
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This game is global. Checking profiles, it's nice to see flags from around the globe.
Usually, Clans form within time zones.
Have Regional division games, follow up with National play-offs, then finally the world cup.
You can have both RT & MD. Have RT (and MD) for Clans that are near each other, and have MD for Clans far away from each other. If we're going to call it a League, then let's play it as a League.
Have Home and Away games. Best part, no traveling.
The Warzone Clan Worlds League. Has a nice ring to it.
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Innovations for Clan League 17: 2022-12-17 14:07:00 |
[V.I.W] recruiting time! Join us !
Level 65
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I speak for myself.
Team games are the focal point of CL. BUT: - we play less team games in general. Once we used to play 3vs3 EU all day, now no more; - playing team games is hard. Crosschecking/discussing/ delays etc.. It's exhausting sometimes; - there are a lot of clans, now with limit at 40 players and often involved in CW. Not easy for them create competitive team rosters; - most new players are not interested in picking team games;
So i get why we want to reduce them
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Innovations for Clan League 17: 2022-12-19 05:06:46 |
krinid
Level 63
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@UFO And my opinion is now fact because I say so. No one else can persuade me from this Addendum: and no needs to dissuade you from this, either. You are free to continue believing this for as long as you like. LMAO
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Innovations for Clan League 17: 2022-12-19 05:29:14 |
krinid
Level 63
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To everyone that just chimed in saying they like team games in CL, let's test the waters, are you are signed up to play a team game in CL17? (;
Actually a lot of people showing love for team games, more than I expected given the difficulties I've seen getting interested players to sign up for them, but maybe that is just the Discovery & MH experiences, and it's different elsewhere where most of you seem to be from. (then again alex did say it was similar in Python...)
What I do find interesting is that everyone seems to agree that team games are strenuous, require extra work/coordination. And also that we tend to gravitate (for the most part) towards 1v1 games while outside of CL. But there were also comments saying that what we look for in clans is collab and strong communication to play in team games. I challenge that ... if most people gravitate towards 1v1's outside of CL, this would indicate that you're not in fact seeking our team mates for team games by joining a clan. Most people join for the community, camaraderie, learning/teaching, intra-clan leagues/ladders, association, organized games/tourneys (1v1's, FFAs and also team games), etc.
Either way is fine though, these facts don't have to align. It's okay to like team games as a concept but not typically play them, but still want them in CL. I just challenge the idea that this is intrinsically what people join clans for. And I think 1 player above probably stated it best (forget who), that b/c team games are in fact so much effort, people don't really play them, especially competitively, so it is good to have 1 place where everyone comes together to play them competitively.
Anyhow - to clarify, are you all saying that you think the # of team games is good? Or just that you want team games to remain in CL? Remember that the suggestion from alex wasn't to eliminate them, just to reduce the # of them.
As for knockout stage - Realtor pointed out the issue with that. It means essentially that you're compressing games into a tighter slot, then eliminating entire clans potentially before they'd have even had a chance to truly strut their stuff. By the end, only a few will care and will just be waiting for the next season to start.
As for RT games - it would never work. Just not going to be possible to schedule playing times for this many players even if they were in the same time zones, but we're definitely not. If CL ever becomes a matter of "your next game is schedule for Friday 8pm EST" (note: a reasonable time in my time zone), I'm out, and I suspect many others would be too. I simply won't adjust IRL schedule to meet the needs of many RT WZ games, CL or otherwise. Especially when unlike CW (I play quick SE games there), these would likely end up being >1 hr deep thinking games. Tbh, it'd probably be >30% no shows.
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