Regarding the rest of the stuff in the update:
400 player games
Nice, though I wonder how big of a boot party those games will be. Anyone with 300+ coins that can figure out the cost of a 400 player game?
This is a quality-of-live improvement which will help save a click, and also helps smooth over a common newbie complaint where they can’t figure out how to attack after changing their deployment method.
While the slider auto advancing is a great QoL idea, the fact that it stays open to allow for undeploying means i now have to do an extra click anyways to close it, so -1+1 = 0 clicks saved.
I dont think it really solves the newbie problem either They somehow didnt get the fundamental basics of the game from the tutorial, and I'm not sure how that should be fixed.
Chat Dialog
Awesome new update! So glad I can finally read chat now :)
The only thing it needs is a border/frame around the chat so its clear that its a seperate window, and maybe a little tab poking to the side with an
icon so newbies can also figure out they can move the popup around.
As a little side note, now that all the chat is split into windows, its impossible to search for keywords or players in the chat. Could you please add a feature to search chat by message content and player name?
Highlight armies to use in no-luck games
Amazing! Besides helping newbies it also helps dumbasses like me while ;)
– All: When searching for players by name, you can now search for players with names with fewer than 3 characters.
Now I can finally find Z and JK!
– Classic: If you have more than 50 templates, the “Load template” page now separates them into pages to increase performance.
– Classic: Fixed a bug that allowed players to forward a tournament invite to someone who had block listed them.
Thanks so much for this! Now I can finally load my 200+ templates in under a minute!
And with the tourney spammers now properly blocked, I can live life a little bit more peaceful again :)
– Mods: Added TerritoryModification.RemoveSpecialUnitsOpt to make it easier to remove special units.
– Mods: Added GameOrderCustom.OccursInPhaseOpt to allow mods to specify which area within a turn custom orders are allowed to occur.
Sweet, this will prevent so many game crashes going forward.