The School of Advanced Psychological Warfare: 2014-12-15 05:25:32 |
Gundisalvus
Level 58
Report
|
This thread is dedicated to finding abnormal ways to unsettle or derail one's Warlight opponent.
Advice #1: Team Matches
Make your starting picks, and move to turn 1. Then, host a big fight in public chat with your teammates and all three [or more, or less] of you surrender. But do not accept your teammates' surrenders; instead, continue playing on. This is a guaranteed way to unbalance even the most hardened Warlighters. Make sure that the settings state surrenders must be accepted by all players. Is unlikely to work in 1v1 matches.
Edited 12/15/2014 05:26:07
|
The School of Advanced Psychological Warfare: 2014-12-15 05:28:13 |
Gundisalvus
Level 58
Report
|
Advice #2: Team Matches
Use public chat instead of team chat, making it seem like it was accidental. Work out your starting picks with each other.
The other team will think this is an obvious deception, and will expect you to make picks that would counter the counter of your stated picks.
The solution is to actually commit the picks that you stated. They will not be expecting this.
|
The School of Advanced Psychological Warfare: 2014-12-15 05:34:37 |
Gundisalvus
Level 58
Report
|
Advice #3: 1v1 ladder
Make your picks. On turn 1, ask something along the lines of "Why did you triple pick Canada?". They will understandably believe you are an idiot, and will underestimate your skill. Note: this is less effective if you actually are an idiot.
Advice #4: 1v1 ladder
Make your picks. Then, call out an intelligent guess of their starting locations except you should include a location that you picked yourself. Thus, one of two things will happen:
1) You will guess 1 or 2 of their 3 starting picks, while cleverly making your opponent think you do not have the third; or 2) You guess none of their picks, making your opponent think you are clueless. And, also, making your opponent think you do not have the third territory.
For example:
I start in West + East Af, and Scan. I accuse him of starting in Scan, West Russia and (insert example location here). As long as I did not bump one of his picks while taking Scan, he will assume I am not in Scan based off of my guess.
|
The School of Advanced Psychological Warfare: 2014-12-15 05:41:25 |
Gundisalvus
Level 58
Report
|
Advice #5: Team Games Host a team tournament. Then, during every round, tell your opponents that it is actually a FFA and then declare war on your teammates. This is highly effective in games with fog. Be sure to cause a lot of drama. Your teammate will need to participate in order to maximize confusion. I employed this tactic with great success in my early Warlight career: https://www.warlight.net/MultiPlayer?GameID=5588737
Edited 12/15/2014 05:41:43
|
The School of Advanced Psychological Warfare: 2014-12-15 06:48:09 |
John Smith
Level 59
Report
|
I'll have to try these… sounds like fun! I wonder how many games I'll win because of these!
|
The School of Advanced Psychological Warfare: 2014-12-15 18:47:09 |
Gundisalvus
Level 58
Report
|
Advice #6, 7 8 and 9: 1v1 ladder
These techniques are not likely to make you popular, but will successfully derail many of the toughest Warlighters:
6: Ask to play the game 'real-time', or rt. And then spend two days per move.
7: Make your starting picks, wait until turn 2. And then spend the next 50 days in vacation mode. Combine with #6 for extra effect.
8: Private message your opponent, asking if he is an alt of (insert player here). Have a conversation with him, sending at least one message per turn. This will distract him from the game. Will probably not work on non-English speakers, so combine with Google Translate in unusual situations.
9: Tell him you will send a screenshot happens if (insert event) happens. Construct a position in custom scenario builder that looks plausible. Take a screenshot of the fake position. Send it, and demand he send a screenshot of his own position, 'out of good sportsmanship'.
|
The School of Advanced Psychological Warfare: 2014-12-15 18:59:32 |
Red Menace
Level 55
Report
|
LOL im so using that last one
|
The School of Advanced Psychological Warfare: 2014-12-15 20:21:50 |
John Smith
Level 59
Report
|
How do you come up with these things? They sound great!
However, it may increase your multi-day average turn rate up beyond what you wanted, so keep that in mind when doing #6 and #7 that you may not want to do it.
Edited 12/15/2014 20:22:00
|
The School of Advanced Psychological Warfare: 2014-12-16 00:00:37 |
Жұқтыру
Level 56
Report
|
This isn't per se psychological warfare rather than psychological tricks. Warfare unnerves you and makes you want to quit Warlight forever.
|
The School of Advanced Psychological Warfare: 2014-12-16 01:37:48 |
Gundisalvus
Level 58
Report
|
How do you come up with these things? They sound great!
Let's just say I approach competition with an unusual mindset. ;)
|
The School of Advanced Psychological Warfare: 2014-12-16 02:39:01 |
Gundisalvus
Level 58
Report
|
#10: General
Find a username that will disturb the mind of the opponent. One that either a) intimidates, or b) makes you seem more or less dangerous than you actually are.
Copying the usernames of past elite players and trying to pass off as them is a possibility, but is unlikely to gain much respect from other players. I recommend originality. My own username, ♛ Kasparov, for example, is mine and I will be extremely sarcastic towards anyone stealing it.
#11: 1v1 ladder
Create a few hundred alts. Then, buy membership for them all and toss every single one of them into the 1v1 ladder. Name them all the same username, to make it extremely obvious that you, alone, are brilliant. If you are decent, and game the system correctly, you can steal all of the top 10 seats on the ladder. I would suggest quitting your job/school/relationship first, however, as something tells me this will be time-consuming.
This piece of advice might not actually be psychological in nature; however, it will certainly cause anyone playing against you to worry about the sanity of his opponent, and tread more cautiously.
|
The School of Advanced Psychological Warfare: 2014-12-16 03:04:09 |
Seahawks
Level 54
Report
|
I have one: when about to make a large possibly suicidal attack (like when you both have starting territories next to eachother and u attack them with 8 first turn) Type in all chat THIS IS SPARTA to ensure that they think you wont suicide attack them
|
The School of Advanced Psychological Warfare: 2014-12-16 04:05:25 |
Gundisalvus
Level 58
Report
|
Advice #12: 1v1 matches, non-ladder
Challenge a top player to strat 1v1. Host the game, but edit the template: add in enough blockade cards on turn 1 that you can eliminate yourself. Delete all the other cards, and set it so that he must use or discard a bunch of blockade cards each turn.
|
The School of Advanced Psychological Warfare: 2014-12-16 08:26:04 |
Thomas 633
Level 56
Report
|
you could act disturbingly.
Like if you were in a FFA and allied with someone you knew you could make some fucking weird guesses. And then they are actually right. Or enter a FFA with 10 alts and keep saying the same thing, every second or so, rotating through the alts.
|
The School of Advanced Psychological Warfare: 2014-12-16 08:42:41 |
Thomas 633
Level 56
Report
|
"You make me h**** baby would work...
|
The School of Advanced Psychological Warfare: 2014-12-16 19:22:11 |
Red Menace
Level 55
Report
|
Kasparov, or just make a unbreakable fort of blockades around you and just wait em out.
|
The School of Advanced Psychological Warfare: 2014-12-16 23:51:27 |
{rp} GeneralGror
Level 58
Report
|
I just be myself. They run for the hills
|
The School of Advanced Psychological Warfare: 2014-12-17 04:52:10 |
Gundisalvus
Level 58
Report
|
Advice #13: Team Matches
Whenever someone on the opposing team steps over the 'vote to boot' times, get your entire team to vote to boot them. It will either show the other team you guys mean business, or it will go completely unnoticed.
|
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.
|
|