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Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 07:13:29


Guiguzi 
Level 58
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Google Play requires you to use your Google account to write a review. Maybe Amazon and Apple have similar restrictions.

Perhaps Fizzer might like some additional phone-specific feedback to make the app better. For example, I mentioned a bug related to logging in and he seems to have fixed it within a day.

My review/suggestions (for Samsung Galaxy 3S):
- Maps: (1) map tutorials and wiki page should be updated so mapmakers can make map sizes more suitable for the apps; (2) mapmakers should have to check a box that says the map was tested on an app before they submit a map to go public; (3) some of the best maps might need updated versions to work better on apps (mapmakers should work to decrease the size of the file to be downloaded as well as the size of the smallest territories).
- Fewer clicks: Playing on the app is inherently slower (fingers vs mouse), yet there are more clicks needed to complete a turn on the app. The app should strive to have FEWER clicks per turn than the PC version, not more.
- Speed: I play real-time with a nonmember account and multiday with a member account. In real-time people sometimes want me to play faster. When I say I'm using the app and can't play faster they don't seem to mind as much. Maybe the game can show who is playing on the app (or have prereqs to exclude people using th app) to avoid these situations. A profile stat showing speed per turn in real-time when using the app would be nice/interesting too.
- Ads: On my phone nonmember ads are the perfect size. It is big enough to make people want to get rid of them (ie, it is a great incentive to make people buy a membership or premium ad-free app), but not too big to influence my ability to make moves.
- Money: Make more money, Fizzer! People will pay $5 for a premium (ie ad-free) app. In fact, I think every unlockable setting/level should be for sale. Pay-to-play is a simple way to get the settings people want. $1 per new setting would be preferable to some people instead of having to become a farmer or play hundreds of games (especially if the player's wallet is deeper than his depth of strategic ability).
- Altogether, I'd like to see at least six ways for players to buy things from WL: (1) membership for $30, (2) ad-free premium app for $5, (3) pay-to-play settings at $1 per unlockable setting, (4) premium membership for $40 (or membership + $10) that gives premium members every new unlockable feature while not giving current members access to new unlockable settings (eg local deployment) without leveling up, (5) pay-to-play ladders for nonmembers (one season or 20 total ladder games) for $5 (which would go towards payment for a membership if the player decides to buy a membership within a month of the last ladder game's completion), (6) sell points for $1 per every bundle of X thousand points. I think people want or are willing to pay for certain things in addition to a $30 membership. More options for players to buy what they want should translate into more money for Fizzer.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 07:38:30


Taishō 
Level 57
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To gain a bigger audience, you generally can't begin, (I say begin, because it has only recently become an app via Google Play and whatever iPhone uses) by using pay-to-play tactics. It's a slippery slope once you start charging for more than one thing, which is all-inclusive (i.e. Membership) and it could discourage potential new players from joining. Warlight is at it's heart a strategic game and because of that will only attract an audience who is interested in turn-based strategy games, which is not nearly as large as audiences interested in rpgs, fps, etc. It's not "cute" like Farmville *shudders* and will therefore always have to have an extra edge to compete for people's attention. Adding multiple charging options can be a quick way of scaring people off. If Warlight offered buying options, instead of using the level-up-by-playing option it currently employs under the 2.0 update, it would reduce the effectiveness of the competitive element, turning Warlight into a fad that would pass away as soon as you max out the buying options (like temple run or whatever else there is). Plus it would go from being an Indie game to being a capitalistic take-it-for-what-it's-worth game and I'm sure that while Fizzer wants to start making the game profitable, he's not interested in turning it into the WoB.

Yes, there are players who farm, but Fizzer is already making changes to combat that problem and it's working to a degree.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 07:42:52


The Window Cleaner 
Level 58
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I'll just agree that I think it's bordering on ridiculous that there is no way for me to pay for anything when using the iOS app. All app developers have a business model for making money, and that's either money up front, with the obvious downside of it limiting downloads, or in-game payable options.

Fizzer, your ideals in this respect are great, but when you have somebody downloading your app actually wanting to give you money, and there's no way to do that, you've got something wrong. This is an additional service, and I should be paying you for it.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 08:58:06


Ⓖ. Ⓐrun 
Level 57
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Another idea is the ability to buy 'exp boosts'. For so much money, you get so many points (this figure could increase as you level up to prevent it becoming obsolete).
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 12:15:46


ps 
Level 61
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i for one would not have appreciated one bit having to pay for an app which i'm already a paying member of.

that being said, Qi's idea of micro-payments to immediately unlock the stuff you would only get after playing for a few months might indeed bring in some extra cash. i wouldnt like warlight to become one of those apps where you get stuck left and right with someone asking you for money to continue playing though.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 12:57:55

黃昏{TJC}
Level 19
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Just a message to anyone running the Android app/hoping to run it on a Samsung GT-S5830i using Android v.2.3.6..... its unsupported.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 13:33:18

JSA 
Level 60
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Hey guys, anybody know how to check teammate's picks on the iphone app. I can look at history and see their moves but I have not figured out how to look at their picks yet.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 16:54:50


Taishō 
Level 57
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The more I think about it, the more I have to agree with General Arun. Perhaps allowing the option of buying experience points (rather than buying direct level ups, as the amount of experience needed per level increases I believe) would be a good option for those who are impatient. Those who are poor and/or patient enough will level up the old fashioned way. However, even if Fizzer did allow this, he would have to restructure the whole level-up process, I imagine.

On the plus side, it would bring in another stream of revenue without turning the game into a money machine as PS seems to fear.

@PS I don't think Qi was saying they should charge for the app itself, just have options for micropayments to gain features, etc.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 17:08:32


Ⓖ. Ⓐrun 
Level 57
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Another possibility is buying boosts that increase the amount of points you get per game ($5 for game multiplier x200% for 2 months or something).
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-17 21:29:10

JSA 
Level 60
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Anybody know how to check teammate's picks on the iphone app? I asked above too but nobody has answered yet.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 00:48:09


Master Ree 
Level 59
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JSA this is a long one but let me know if you get lost.

There are two ways to get to the view players screen. Either by expanding, so you can see your orders, and it appears on the bottom (similar to the non-mobile one) and also from Menu under the heading Players is View Players.

Once you get there click on the player you wish to check orders for and it is under the heading Actions (nearby Send Personal Message and Report) and their orders will appear.

While I am here, this is one of the most used tools in WarLight and it is quite well hidden. Another thing that I find inconvenient is the fact that you have to go to the menu and scroll down to exit the game to the My Games page. This might just be my laziness or nagging but I think it would be sensible to have it more accessible would it not?

Also, I know it has been stated above but I am hoping that at some point we will be able to access the forums, points, and ladder pages on the mobile app.

Overall though, I love the new app and recommend it to everyone.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 01:18:46


zach 
Level 56
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I think the app is great and I'm excited to start playing on my phone. Here are a few things I noticed so far:

Profiles don't contain the player's boot rate. It's a pretty important factor in deciding to join a game for me. (That or I just can't find them)

When one plays a blockade card, a button covering the entire screen appears that says "Pick Territory to Blockade." Gui mentioned the necessity of fewer clicks and I feel that this is an example of an unnecessary click.

The History window is a bit clunky. I don't speak for everyone, but I play a lot of strategic multiday games which require me to review my games each turn. On the computer, I normally start form the beginning and hold down the right arrow key, quickly cycling through each move. Maybe the ability to hold down the ">" key could be added. Also, when viewing the last turn, pressing the ">>" key exits the history. I fell that it shouldn't do this.

The in-game menu could be better structured. For instance, the "refresh" and "exit game" buttons are two of the most important functions, yet they are at the bottom. However, "refresh" is used primarily in realtime games and "exit game" in multidays. Perhaps the menu order could be changed based on the type of game, or customized by the user in the settings.

Overall, the app is fantastic and I can tell that Fizzer has put a lot of work into it. Thanks for making Warlight such a great game!
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 01:20:55


zach 
Level 56
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Oops, I forgot one thing. When editing orders, it's very difficult to move an order from later to earlier.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 01:47:30


Master Ree 
Level 59
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Z-Dog pretty much said everything I forgot to add.
Especially the profiles with boot rate and overall game statistics.

Also I do not remember seeing having the ability to blacklist or add to invite list.

Fizzer, I guess the real question is should the app be supportive to browser play or is it (will it) get to the point where it holds up independently?
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 02:18:49


Guiguzi 
Level 58
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App settings: there is quality of 2.0x, 1.0x and 0.5x. i use 0.5x and dont think there would be too much of a problem with 0.25x. if maps load in 1 sec instead of 5 sec and orders are sent immediately even when my wireless connection shows only 1-2 bars of connectivity (instead of lagging a bit and asking me to try again), it would probably be my preferred quality option. maybe grainy 0.25x maps might look better instead of worse.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 02:56:45

JSA 
Level 60
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Thanks for the anser Ree, and it answers one of my questions, the other one I have is how to see what my teammates picked at the start of the game on say turn 7, just so I can refresh myself on where the opponent is.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 13:20:30


Torin 
Level 56
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Hey, so I beat the europe challenge level (in 19 turns, grr lol) on this website, and when I looked at my account on my iphone, it hasn't shown up that I beat it (it did with the 1st three levels). Is this a bug? or does that not happen with the challenge levels?

Thanks.
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 13:38:59

Fizzer 
Level 64

Warzone Creator
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JSA: Select Menu -> History to open history, then select Menu -> View Territory Picks

Fly_Molo: The level results are synced across all devices. Did you open Single-Player on your iPhone before you completed it? If so, the phone is just showing cached data. Unfortunately the only way to make it refresh right now is to restart the app. See http://wiki.warlight.net/index.php/Restart_App
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 13:58:37


Torin 
Level 56
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ah, yep. thats what I did. Thanks so much for the quick reply!
Android/iOS/Fire Apps: Initial Reviews, Suggestions, Bugs: 2013-08-18 16:51:04


[REGL] Pooh 
Level 62
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On Android App, there should be icon if you have cards available, rather than having to check the menu/cards.

On Android App, its difficult to quickly see armies/turn teammates have. (And in history, its hard to see opponents each turn.

Agree with above comments about last turn exits history view and exiting games.
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