Ok, I have figured out what went wrong.
What went wrong?(This is for self-reflection mainly. You may skip this part and go straight to the part after the horizontal line.)
1. Misleading charts
Take a look at this chart (posted before):
It is technically correct. The initial math behind it is correct and the chart does show the combinations of AV/MD/AM advancements, which allow for maximum of effective mercs purchase.
Where it fails:
- It fails to show multiple combinations which allow to achieve the same output of effective mercs. It only selects one and does that not effectively.
- It doesnt show, whether you are merc-limited or money-limited. It is when you are merc-limited, then you actually have various combinations of money advancements, which achieve the same effect. The oscillating effect on some of the previous charts is the results of this too.
- It does not allow for the second optimization based on actual AP expenditure. It implies that you spend all AP possible at that limit, even if 1) that may an overkill 2) there are AP leftovers.
- In case of multiple combinations which lead to the same mercs, the optimization process is prone to prioritizing AV (just because, it was the first in the order of listed advancements)
2. Premature conclusions
The TL,DR was too quickly derived, without properly looking at many levels data and charts of modelling insane artifacts.
Second AttemptFirst of all let's look at the same level/arti, but with improved optimization and more data
What's on the charts:
- Besides optimization only for max mercs, I then search for cheaper AP-combinations, which allow for the same max mercs values + when there are multiple combinations for both optimizations, I show them all.
- I also charted:
-- the leftover mercs in camps (thanks to AM cheapening effect, when you dont have money to buy all mercs, you are incentivized to improve AV anyway, which leads to more mercs in camps)
-- the leftover free AP below AP limit on the secondary y-axis
- Now instead of increasing AP limit in fixed steps, I chart results for all unique AP costs of possible combinations. (omg, how long it takes to model all that now)
What we here, is that literally up to a point of total money/mercs (~140% AM) the AV adv is better, but then MD adv becoms superior.
Comparing two charts, on may notice that for example the AV line in the new chart roughly corresponds to the lower limit of AV oscillation in the old chart.
Not going to bother you all with different charts, etc. (unless someone requests anything in particular)
Basically I get similar conclusions to what Xeno wrote:
- Up to a certain amount of money needed for mercs, AV is is superior, then MD. Whether a certain level fall before of after this threshhold depends on level's economy: how much money can be generated from markets and how much mercs cost. Usually this threshold may be experienced with Leg AV (see the chart on Reconquest, the threshold is literally there) but for some easy levels (Africa), you can meet the threshold even with Epic AV.
Some recommendations:
- With Epic AV or less
-- AV is a safe bet, then MD
- With Leg AV:
-- Depends on level, but you might want to go 50% AV adv -> 50% MD -> Sometimes some more AV
- With Insane AV:
-- Up to Netherlands you basically dont need neither AV, nor MD advancements
-- For later regular levels, go straight to MD, most of the times (except Trisk) it is enough